private void SetupElement(int openGroup) { bool flag = this.CurrentElementRoot == null; if (this.CurrentElementRoot != null && this.CurrentElementRoot.Item1 != openGroup) { this.FadeOutRoot(this.CurrentElementRoot); this.CurrentElementRoot = (Tuple <int, CanvasGroup, IDisposable>)null; } List <TutorialUIElement> tutorialUiElementList; if (!this.ElementTable.TryGetValue(openGroup, out tutorialUiElementList)) { this.SetActive((Component)this._rightButton, false); this.SetActive((Component)this._leftButton, false); this.SetActive((Component)this._closeButton, !this.OpenGroupEnabled); } else { this.ElementRootTable.TryGetValue(openGroup, out this.CurrentElementRoot); if (this.CurrentElementRoot != null) { if (flag) { this.CurrentElementRoot.Item3?.Dispose(); this.CurrentElementRoot.Item2.set_alpha(1f); } else { this.FadeInRoot(this.CurrentElementRoot); } ((Component)this.CurrentElementRoot.Item2)?.get_transform()?.SetAsLastSibling(); } this._currentElementList = tutorialUiElementList; if (!this._currentElementList.IsNullOrEmpty <TutorialUIElement>()) { for (int index = 0; index < this._currentElementList.Count; ++index) { TutorialUIElement element = this._currentElementList.GetElement <TutorialUIElement>(index); if (!Object.op_Equality((Object)element, (Object)null)) { element.CanvasAlpha = index != 0 || flag ? 0.0f : 1f; if (Object.op_Inequality((Object)element.BackImage, (Object)null)) { Color color = ((Graphic)element.BackImage).get_color(); color.a = (__Null)((double)this._elementBackImageAlpha / (double)byte.MaxValue); ((Graphic)element.BackImage).set_color(color); } } } } this.PageMove(0); } }
private void AllClose() { this.CloseAllRoot(); foreach (KeyValuePair <int, List <TutorialUIElement> > keyValuePair in this.ElementTable) { if (!keyValuePair.Value.IsNullOrEmpty <TutorialUIElement>()) { foreach (TutorialUIElement tutorialUiElement in keyValuePair.Value) { tutorialUiElement.CloseForced(); } } } this._currentElement = (TutorialUIElement)null; }
private void PageMove(int moveIndex) { int openIndex = this.OpenIndex; int idx = this.OpenIndex + moveIndex; List <TutorialUIElement> currentElementList = this._currentElementList; if (!this.ListRange <TutorialUIElement>(currentElementList, idx)) { return; } this.OpenIndex = idx; if (openIndex == this.OpenIndex) { if (this._currentElement != null) { this._currentElement.Close(this._pageFadeTime, 0.0f); } this._currentElement = currentElementList.GetElement <TutorialUIElement>(this.OpenIndex); if (this._currentElement != null) { this._currentElement.Open(this._pageFadeTime, 0.0f); } } else { this.PlaySE(SoundPack.SystemSE.Page); float moveX = this._pageMoveX * Mathf.Sign((float)moveIndex); if (this._currentElement != null) { this._currentElement.Close(this._pageFadeTime, moveX); } this._currentElement = currentElementList.GetElement <TutorialUIElement>(this.OpenIndex); if (this._currentElement != null) { this._currentElement.Open(this._pageFadeTime, moveX); } } bool flag1 = this.ListRange <TutorialUIElement>(currentElementList, this.OpenIndex - 1); bool flag2 = this.ListRange <TutorialUIElement>(currentElementList, this.OpenIndex + 1); if (!flag1 && !flag2) { this.SetActive((Component)this._rightButton, false); this.SetActive((Component)this._leftButton, false); this.SetActive((Component)this._closeButton, !this.OpenGroupEnabled); } else if (flag1 && flag2) { this.SetActive((Component)this._rightButton, true); this.SetActive((Component)this._leftButton, true); this.SetActive((Component)this._closeButton, false); } else if (flag2) { this.SetActive((Component)this._rightButton, true); this.SetActive((Component)this._leftButton, false); this.SetActive((Component)this._closeButton, false); } else { if (!flag1) { return; } this.SetActive((Component)this._rightButton, false); this.SetActive((Component)this._leftButton, true); this.SetActive((Component)this._closeButton, !this.OpenGroupEnabled); } }