public virtual IEnumerator SetStorage( ItemBoxUI.ItemBoxDataPack pack, Action <List <StuffItem> > action) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new ItemBoxUI.\u003CSetStorage\u003Ec__Iterator0() { pack = pack, action = action }); }
private void CategoryAllSend( ItemBoxUI.ItemBoxDataPack sender, ItemBoxUI.ItemBoxDataPack receiver) { List <ItemNodeUI> itemNodeUiList = new List <ItemNodeUI>(); foreach (ItemNodeUI itemVisible in sender.itemListUI.ItemVisibles) { StuffItem stuffItem = new StuffItem(itemVisible.Item); int count = stuffItem.Count; int possible; if (!((IReadOnlyCollection <StuffItem>)receiver.itemList).CanAddItem(receiver.slotCounter.y, stuffItem, count, out possible)) { count = possible; } if (count > 0) { if (receiver.itemList.AddItem(stuffItem, count)) { receiver.ItemListAddNode(receiver.itemListUI.SearchNotUsedIndex, stuffItem); receiver.ItemListNodeFilter(receiver.categoryUI.CategoryID, true); } itemVisible.Item.Count -= count; if (itemVisible.Item.Count <= 0) { itemVisible.Item.Count = 0; itemNodeUiList.Add(itemVisible); } } } foreach (ItemNodeUI node in itemNodeUiList) { sender.itemList.Remove(node.Item); sender.itemListUI.RemoveItemNode(sender.itemListUI.SearchIndex(node)); } this.SetFocusLevel(sender.itemListUI.FocusLevel); sender.itemListUI.ForceSetNonSelect(); receiver.Refresh(); sender.Refresh(); this._itemSendPanel.Refresh(); }
private void Select(ItemBoxUI.ItemBoxDataPack itemPack) { ItemNodeUI selectedOption = itemPack.itemListUI.SelectedOption; if (Object.op_Equality((Object)selectedOption, (Object)null) || !selectedOption.IsInteractable) { return; } this._selectedIndexOf = itemPack.itemListUI.CurrentID; if (selectedOption.Item == null) { return; } this._itemSendPanel.takeout = itemPack.sel == ItemBoxUI.SelectedElement.ItemBox; foreach (ItemBoxUI.ItemBoxDataPack itemBoxDataPack in ((IEnumerable <ItemBoxUI.ItemBoxDataPack>) this.itemPacks).Where <ItemBoxUI.ItemBoxDataPack>((Func <ItemBoxUI.ItemBoxDataPack, bool>)(p => p != itemPack))) { itemBoxDataPack.itemListUI.ForceSetNonSelect(); } this.SortUIClose(); this._itemSendPanel.Open(selectedOption); }
private void Send( ItemBoxUI.ItemBoxDataPack sender, ItemBoxUI.ItemBoxDataPack receiver, int count) { ItemNodeUI node = sender.itemListUI.GetNode(this._selectedIndexOf); StuffItem stuffItem1 = new StuffItem(node.Item); int possible; if (!((IReadOnlyCollection <StuffItem>)receiver.itemList).CanAddItem(receiver.slotCounter.y, stuffItem1, count, out possible)) { count = this.isSendAll ? possible : 0; } this.isSendAll = false; if (count <= 0) { return; } if (receiver.itemList.AddItem(stuffItem1, count)) { receiver.ItemListAddNode(receiver.itemListUI.SearchNotUsedIndex, stuffItem1); receiver.ItemListNodeFilter(receiver.categoryUI.CategoryID, true); } node.Item.Count -= count; if (node.Item.Count <= 0) { count = Mathf.Abs(node.Item.Count); sender.itemList.Remove(node.Item); sender.itemListUI.RemoveItemNode(this._selectedIndexOf); List <StuffItem> stuffItemList = new List <StuffItem>(); while (count > 0) { StuffItem[] array = ((IEnumerable <StuffItem>)sender.itemList.FindItems(stuffItem1)).OrderBy <StuffItem, int>((Func <StuffItem, int>)(x => x.Count)).ToArray <StuffItem>(); if (!((IEnumerable <StuffItem>)array).Any <StuffItem>()) { Debug.LogError((object)string.Format("RemoveCountOver:{0}", (object)Singleton <Resources> .Instance.GameInfo.GetItem(stuffItem1.CategoryID, stuffItem1.ID).Name)); break; } foreach (StuffItem stuffItem2 in array) { int count1 = stuffItem2.Count; stuffItem2.Count -= count; count -= count1; if (stuffItem2.Count <= 0) { stuffItemList.Add(stuffItem2); } if (count <= 0) { break; } } } foreach (StuffItem stuffItem2 in stuffItemList) { sender.itemList.Remove(stuffItem2); foreach (KeyValuePair <int, ItemNodeUI> keyValuePair in (IEnumerable <KeyValuePair <int, ItemNodeUI> >)sender.itemListUI.optionTable) { if (stuffItem2 == keyValuePair.Value.Item) { sender.itemListUI.RemoveItemNode(keyValuePair.Key); break; } } } this.SetFocusLevel(sender.itemListUI.FocusLevel); sender.itemListUI.ForceSetNonSelect(); } receiver.Refresh(); sender.Refresh(); this._itemSendPanel.Refresh(); }