public Tuple <Transform, Transform> GetSlot() { if (this._actionSlotTable.Count <= 0) { return(new Tuple <Transform, Transform>((Transform)null, (Transform)null)); } AnimalActionPoint.AnimalActionSlot animalActionSlot = this._actionSlotTable[0]; return(new Tuple <Transform, Transform>(animalActionSlot.Point, animalActionSlot.RecoveryPoint)); }
public Tuple <Transform, Transform> GetSlot(ActionTypes type) { for (int index = 0; index < this._actionSlotTable.Count; ++index) { AnimalActionPoint.AnimalActionSlot animalActionSlot = this._actionSlotTable[index]; if (animalActionSlot.AcceptionKey.Contains(type)) { return(new Tuple <Transform, Transform>(animalActionSlot.Point, animalActionSlot.RecoveryPoint)); } } return(new Tuple <Transform, Transform>((Transform)null, (Transform)null)); }
public override void LocateGround() { base.LocateGround(); foreach (AnimalActionPoint.AnimalActionSlot animalActionSlot in this._actionSlotTable) { if (Object.op_Inequality((Object)animalActionSlot.Point, (Object)animalActionSlot.RecoveryPoint)) { Point.LocateGround(animalActionSlot.RecoveryPoint); } } float num = 15f; switch (this.LocateType) { case LocateTypes.Collider: AnimalPoint.RelocationOnCollider(((Component)this).get_transform(), num); using (AnimalActionPoint.AnimalActionSlotTable.Enumerator enumerator = this._actionSlotTable.GetEnumerator()) { while (enumerator.MoveNext()) { AnimalActionPoint.AnimalActionSlot current = enumerator.Current; if (Object.op_Inequality((Object)current.Point, (Object)current.RecoveryPoint)) { AnimalPoint.RelocationOnCollider(current.RecoveryPoint, num); } } break; } case LocateTypes.NavMesh: AnimalPoint.RelocationOnNavMesh(((Component)this).get_transform(), num); using (AnimalActionPoint.AnimalActionSlotTable.Enumerator enumerator = this._actionSlotTable.GetEnumerator()) { while (enumerator.MoveNext()) { AnimalActionPoint.AnimalActionSlot current = enumerator.Current; if (Object.op_Inequality((Object)current.Point, (Object)current.RecoveryPoint)) { AnimalPoint.RelocationOnNavMesh(current.RecoveryPoint, num); } } break; } } }