public GamePage() { this.InitializeComponent(); _settingsViewModel = (Application.Current as App).SettingsViewModel; gameViewModel = new GameViewModel(_settingsViewModel); this.DataContext = gameViewModel; }
private void UserControl_Loaded_1(object sender, RoutedEventArgs e) { gameViewModel = DataContext as GameViewModel; var rows = Enumerable.Range(0, RowCount).ToArray(); var columns = Enumerable.Range(0, ColumnCount).ToArray(); foreach (var row in rows) BoardGrid.RowDefinitions.Add(new RowDefinition()); foreach (var column in columns) BoardGrid.ColumnDefinitions.Add(new ColumnDefinition()); foreach (var row in rows) { foreach (var column in columns) { var boardViewBox = new Viewbox(); var boardSpace = new BoardSpace(); boardSpace.row = row; boardSpace.column = column; boardSpace.gameViewModel = gameViewModel; boardViewBox.Child = boardSpace; boardViewBox.Stretch = Stretch.Fill; Grid.SetRow(boardViewBox, row); Grid.SetColumn(boardViewBox, column); BoardGrid.Children.Add(boardViewBox); boardSpace.DataContext = gameViewModel.game.m_pMines[row][column]; } } }