public MainWindow() { _instance = this; InitializeComponent(); ResizeMode = ResizeMode.NoResize; WindowXOffset = 50; WindowYOffset = 50; WindowWidthOffset = 800 - 50; WindowHeightOffset = 600 - 60; AddedComponents = new List <IDrawable>(); RemovedComponents = new List <IDrawable>(); CommanderList = new List <ShipCommander>(); GameProps = new GameProperties(); GameProps.NumShips = 2; GameProps.GameTime = 5000; AddedComponents.Add(new AIChallenge.Background("Data\\Maps\\BigMap\\background.jpg")); System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(Tick); dispatcherTimer.Interval = new TimeSpan(166666); dispatcherTimer.Start(); String dir = Directory.GetParent(Directory.GetCurrentDirectory()).Parent.Parent.FullName; ShipCommander commander = new ShipCommander(dir + @"\SpaceCommand\bin\Debug\SpaceCommand.dll", 100, 300); ShipCommander commander2 = new ShipCommander(dir + @"\AIChallenge\DLLs\TestShip.dll", 400 - 33, 300 - 20); CommanderList.Add(commander); CommanderList.Add(commander2); Hud = new HUD(); AddedComponents.Add(Hud); LoadAllImages(); }
public MainWindow() { _instance = this; InitializeComponent(); ResizeMode = ResizeMode.NoResize; WindowXOffset = 50; WindowYOffset = 50; WindowWidthOffset = 800 - 50; WindowHeightOffset = 600 - 60; AddedComponents = new List<IDrawable>(); RemovedComponents = new List<IDrawable>(); CommanderList = new List<ShipCommander>(); GameProps = new GameProperties(); GameProps.NumShips = 2; GameProps.GameTime = 5000; AddedComponents.Add(new AIChallenge.Background("Data\\Maps\\BigMap\\background.jpg")); System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(Tick); dispatcherTimer.Interval = new TimeSpan(166666); dispatcherTimer.Start(); String dir = Directory.GetParent(Directory.GetCurrentDirectory()).Parent.Parent.FullName; ShipCommander commander = new ShipCommander(dir + @"\SpaceCommand\bin\Debug\SpaceCommand.dll", 100, 300); ShipCommander commander2 = new ShipCommander(dir +@"\AIChallenge\DLLs\TestShip.dll", 400 - 33, 300 - 20); CommanderList.Add(commander); CommanderList.Add(commander2); Hud = new HUD(); AddedComponents.Add(Hud); LoadAllImages(); }
public void UpdateResults() { int bulletMultiplier = 20; int ramMultiplier = 1; int survivalMultiplier = 10; int killMultiplier = 100; String winner = ""; int highestScore = 0; ShipCommander shipWinner = null; String results = "Results\n\n"; results += "Ship\t\t\tBullet Damage\tRam Damage\tSurvival Bonus\tKill Bonus\tTotal\n"; results += "---------------------------------------------------------------------------------------------------------------------------------------------------------\n"; foreach (ShipCommander sc in MainWindow._instance.CommanderList) { int total = (sc.ship.ScoreProps.BulletDamage * bulletMultiplier) + (sc.ship.ScoreProps.RamDamage * ramMultiplier) + (sc.ship.ScoreProps.SurvivalScore * survivalMultiplier) + (sc.ship.ScoreProps.KillBonus * killMultiplier); sc.ship.ScoreProps.Total = total; if (total >= highestScore) { highestScore = total; winner = sc.ship.GetName(); shipWinner = sc; } results += sc.ship.GetName() + "\t\t\t" + (sc.ship.ScoreProps.BulletDamage * bulletMultiplier) + "\t\t" + (sc.ship.ScoreProps.RamDamage * ramMultiplier) + "\t\t" + (sc.ship.ScoreProps.SurvivalScore * survivalMultiplier) + "\t\t" + (sc.ship.ScoreProps.KillBonus * killMultiplier) + "\t\t" + sc.ship.ScoreProps.Total + "\n"; results += "---------------------------------------------------------------------------------------------------------------------------------------------------------\n"; } results += "\nWinner: " + winner; resultText = FormattedTextCreator.Create(results, 15); Console.WriteLine(results); if (shipWinner != null) { shipWinner.ExecuteOnWin(); } }