public GambitInternal(GambitInfo info, Character character) : base(character) { character.Pawn.GetSphereSensor() .Select(_ => _.character) .Where(_ => _ != null) .Subscribe(OnTargetEnter); }
public GambitInternal( GambitInfo info, Character character ) : base(character) { character.pawn.GetSphereSensor() .Select( _ => _.character ) .Where( _=> _ != null ) .Subscribe( OnTargetEnter ); }