public Game() { _guis = new GUIFolders(GUIFolder.MAIN_GUI_FOLDER_NAME); _inventoryItems = new InventoryItemFolders(InventoryItemFolder.MAIN_INVENTORY_ITEM_FOLDER_NAME); _cursors = new List <MouseCursor>(); _dialogs = new DialogFolders(DialogFolder.MAIN_DIALOG_FOLDER_NAME); _fonts = new List <Font>(); _characters = new CharacterFolders(CharacterFolder.MAIN_CHARACTER_FOLDER_NAME); _plugins = new List <Plugin>(); _translations = new List <Translation>(); _rooms = new UnloadedRoomFolders(UnloadedRoomFolder.MAIN_UNLOADED_ROOM_FOLDER_NAME); _oldInteractionVariables = new List <OldInteractionVariable>(); _settings = new Settings(); _defaultSetup = new RuntimeSetup(_settings); _workspaceState = new WorkspaceState(); _palette = new PaletteEntry[PALETTE_SIZE]; _sprites = new SpriteFolder("Main"); _views = new ViewFolders("Main"); _audioClips = new AudioClipFolders("Main"); _audioClipTypes = new List <AudioClipType>(); _textParser = new TextParser(); _lipSync = new LipSync(); _propertySchema = new CustomPropertySchema(); _globalVariables = new GlobalVariables(); _globalMessages = new string[NUMBER_OF_GLOBAL_MESSAGES]; _deletedViewIDs = new Dictionary <int, object>(); _scripts = new ScriptFolders(ScriptFolder.MAIN_SCRIPT_FOLDER_NAME); _scriptsToCompile = new ScriptsAndHeaders(); ScriptAndHeader globalScript = new ScriptAndHeader( new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true), new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false)); ((IList <ScriptAndHeader>)_scripts).Add(globalScript); _playerCharacter = null; for (int i = 0; i < _globalMessages.Length; i++) { _globalMessages[i] = string.Empty; } InitializeDefaultPalette(); }
public Game() { _guis = new GUIFolders(GUIFolder.MAIN_GUI_FOLDER_NAME); _inventoryItems = new InventoryItemFolders(InventoryItemFolder.MAIN_INVENTORY_ITEM_FOLDER_NAME); _cursors = new List<MouseCursor>(); _dialogs = new DialogFolders(DialogFolder.MAIN_DIALOG_FOLDER_NAME); _fonts = new List<Font>(); _characters = new CharacterFolders(CharacterFolder.MAIN_CHARACTER_FOLDER_NAME); _plugins = new List<Plugin>(); _translations = new List<Translation>(); _rooms = new UnloadedRoomFolders(UnloadedRoomFolder.MAIN_UNLOADED_ROOM_FOLDER_NAME); _oldInteractionVariables = new List<OldInteractionVariable>(); _settings = new Settings(); _workspaceState = new WorkspaceState(); _palette = new PaletteEntry[PALETTE_SIZE]; _sprites = new SpriteFolder("Main"); _views = new ViewFolders("Main"); _audioClips = new AudioClipFolders("Main"); _audioClipTypes = new List<AudioClipType>(); _textParser = new TextParser(); _lipSync = new LipSync(); _propertySchema = new CustomPropertySchema(); _globalVariables = new GlobalVariables(); _globalMessages = new string[NUMBER_OF_GLOBAL_MESSAGES]; _deletedViewIDs = new Dictionary<int, object>(); _scripts = new ScriptFolders(ScriptFolder.MAIN_SCRIPT_FOLDER_NAME); _scriptsToCompile = new ScriptsAndHeaders(); ScriptAndHeader globalScript = new ScriptAndHeader( new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true), new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false)); ((IList<ScriptAndHeader>)_scripts).Add(globalScript); _playerCharacter = null; for (int i = 0; i < _globalMessages.Length; i++) { _globalMessages[i] = string.Empty; } InitializeDefaultPalette(); }