Inheritance: ICustomTypeDescriptor
示例#1
0
        public Room(int roomNumber) : base(roomNumber)
        {
            _script = new Script("room" + roomNumber + ".asc", "// Room script file", false);

            for (int i = 0; i < MAX_HOTSPOTS; i++)
            {
                RoomHotspot hotspot = new RoomHotspot(this);
                hotspot.ID = i;
                _hotspots.Add(hotspot);
            }

            for (int i = 0; i < MAX_WALKABLE_AREAS; i++)
            {
                RoomWalkableArea area = new RoomWalkableArea();
                area.ID = i;
                _walkableAreas.Add(area);
            }

            for (int i = 0; i < MAX_WALK_BEHINDS; i++)
            {
                RoomWalkBehind area = new RoomWalkBehind();
                area.ID = i;
                _walkBehinds.Add(area);
            }

            for (int i = 0; i < MAX_REGIONS; i++)
            {
                RoomRegion area = new RoomRegion();
                area.ID = i;
                _regions.Add(area);
            }
        }
示例#2
0
文件: Room.cs 项目: CisBetter/ags
        public Room(int roomNumber)
            : base(roomNumber)
        {
            _script = new Script("room" + roomNumber + ".asc", "// Room script file", false);

            for (int i = 0; i < MAX_HOTSPOTS; i++)
            {
                RoomHotspot hotspot = new RoomHotspot(this);
                hotspot.ID = i;
                if (i == 0) hotspot.Description = "No hotspot";
                else hotspot.Description = "Hotspot " + i;
                _hotspots.Add(hotspot);
            }

            for (int i = 0; i < MAX_WALKABLE_AREAS; i++)
            {
                RoomWalkableArea area = new RoomWalkableArea();
                area.ID = i;
                _walkableAreas.Add(area);
            }

            for (int i = 0; i < MAX_WALK_BEHINDS; i++)
            {
                RoomWalkBehind area = new RoomWalkBehind();
                area.ID = i;
                _walkBehinds.Add(area);
            }

            for (int i = 0; i < MAX_REGIONS; i++)
            {
                RoomRegion area = new RoomRegion();
                area.ID = i;
                _regions.Add(area);
            }
        }