示例#1
0
        private IImage loadImage(ITexture texture, IBitmap bitmap, string id, ILoadImageConfig config, ISpriteSheet spriteSheet)
        {
            manipulateImage(bitmap, config);
            bitmap.LoadTexture(null);
            GLImage image = new GLImage(bitmap, id, texture, spriteSheet, config);

            string imageId = image.ID;

            _textures?.GetOrAdd(imageId, () => image.Texture);
            image.OnImageDisposed.Subscribe(() => _textures.Remove(imageId));
            return(image);
        }
示例#2
0
        private IImage loadImage(ITexture texture, IBitmap bitmap, string id, ILoadImageConfig config, ISpriteSheet spriteSheet)
        {
            manipulateImage(bitmap, config);
            bitmap.LoadTexture(null);
            GLImage image = new GLImage(bitmap, id, texture, spriteSheet, config);

            if (_textures != null)
            {
                _textures.GetOrAdd(image.ID, () => image.Texture);
            }
            return(image);
        }
示例#3
0
        private IImage loadImage(ITexture texture, IBitmap bitmap, string id, ILoadImageConfig config, ISpriteSheet spriteSheet)
		{
			manipulateImage(bitmap, config);
			bitmap.LoadTexture(null);
			GLImage image = new GLImage (bitmap, id, texture, spriteSheet, config);

			if (_textures != null)
                _textures.GetOrAdd (image.ID, () => image.Texture);
			return image;
		}