private void _events_GameSettingsChanged() { _nativeProxy.GameSettingsChanged(_agsEditor.CurrentGame); _componentController.NotifyGameSettingsChanged(); DataFileWriter.TextEncoding = _agsEditor.CurrentGame.TextEncoding; }
private void _events_GameSettingsChanged() { _nativeProxy.GameSettingsChanged(_agsEditor.CurrentGame); _componentController.NotifyGameSettingsChanged(); }