void DrawAAShape(IVertexSource vertexSource) { CheckLineImageCache(); Gl.glEnable(Gl.GL_TEXTURE_2D); Gl.glBindTexture(Gl.GL_TEXTURE_2D, m_AATextureHandle); CacheTriangleWithEdgeInfoTesselator triangleEddgeInfo = new CacheTriangleWithEdgeInfoTesselator(); SendShapeToTeselator(triangleEddgeInfo, vertexSource); // now render it triangleEddgeInfo.RenderLastToGL(); }