示例#1
0
        public override BaseEvent Clone()
        {
            ModifyTransform transform = ClassObjPool <ModifyTransform> .Get();

            transform.CopyData(this);
            return(transform);
        }
        public void CubicVectorBlend(Action _action, Track _track, TickEvent _prevEvent, float _blendWeight, bool isPos)
        {
            int indexOfEvent  = _track.GetIndexOfEvent(_prevEvent);
            int indexOfEvent2 = _track.GetIndexOfEvent(this);
            int eventsCount   = _track.GetEventsCount();
            int num           = indexOfEvent - 1;

            if (num < 0)
            {
                if (_action.loop)
                {
                    num = eventsCount - 1;
                    if (num < 0)
                    {
                        num = 0;
                    }
                }
                else
                {
                    num = 0;
                }
            }
            int num2 = indexOfEvent2 + 1;

            if (num2 >= eventsCount)
            {
                if (_action.loop)
                {
                    num2 = 0;
                }
                else
                {
                    num2 = indexOfEvent2;
                }
            }
            ModifyTransform modifyTransform  = _prevEvent as ModifyTransform;
            ModifyTransform modifyTransform2 = _track.GetEvent(num) as ModifyTransform;
            ModifyTransform modifyTransform3 = _track.GetEvent(num2) as ModifyTransform;

            DebugHelper.Assert(modifyTransform != null && modifyTransform2 != null && modifyTransform3 != null, "��һ�Ѷ���Ӧ��Ϊ��");
            Vector3 vector    = isPos ? modifyTransform.GetTranslation(_action) : modifyTransform.scaling;
            Vector3 vector2   = isPos ? this.GetTranslation(_action) : this.scaling;
            Vector3 formPoint = isPos ? modifyTransform2.GetTranslation(_action) : modifyTransform2.scaling;
            Vector3 lattPoint = isPos ? modifyTransform3.GetTranslation(_action) : modifyTransform3.scaling;
            Vector3 a;
            Vector3 a2;

            CurvlData.CalculateCtrlPoint(formPoint, vector, vector2, lattPoint, out a, out a2);
            float   d       = 1f - _blendWeight;
            Vector3 vector3 = vector * d * d * d + a * 3f * d * d * _blendWeight + a2 * 3f * d * _blendWeight * _blendWeight + vector2 * _blendWeight * _blendWeight * _blendWeight;

            if (isPos)
            {
                _action.GetGameObject(this.targetId).transform.position = vector3;
            }
            else
            {
                _action.GetGameObject(this.targetId).transform.localScale = vector3;
            }
        }
示例#3
0
 public static bool CalTransform(ModifyTransform evt, Transform dstobj, Transform fromTransform, Transform toTransform, Transform coordTransform, ref Vector3 oPos, ref Quaternion oRot, ref Vector3 oScl)
 {
     if (dstobj == null)
     {
         return(false);
     }
     if (fromTransform != null && toTransform != null)
     {
         Vector3 vector = toTransform.position - fromTransform.position;
         vector = new Vector3(vector.x * CurvlHelper.axisWeight.x, vector.y * CurvlHelper.axisWeight.y, vector.z * CurvlHelper.axisWeight.z);
         Vector2 vector2   = new Vector2(vector.x, vector.z);
         float   magnitude = vector2.magnitude;
         vector = Vector3.Normalize(vector);
         Quaternion quaternion = Quaternion.Inverse(Quaternion.LookRotation(vector, Vector3.up));
         if (evt.normalizedRelative)
         {
             oPos  = quaternion * (dstobj.position - fromTransform.position);
             oPos  = new Vector3(oPos.x / magnitude, oPos.y, oPos.z / magnitude);
             oPos -= new Vector3(0f, 1f, 0f) * oPos.z * (toTransform.position.y - fromTransform.position.y);
         }
         else
         {
             oPos  = quaternion * (dstobj.position - fromTransform.position);
             oPos -= new Vector3(0f, 1f, 0f) * (oPos.z / magnitude) * (toTransform.position.y - fromTransform.position.y);
         }
         oRot = quaternion * dstobj.rotation;
         oScl = dstobj.localScale;
     }
     else if (coordTransform != null)
     {
         oPos = coordTransform.InverseTransformPoint(dstobj.position);
         oRot = Quaternion.Inverse(coordTransform.rotation) * dstobj.rotation;
         oScl = dstobj.localScale;
     }
     else
     {
         oPos = dstobj.position;
         oRot = dstobj.rotation;
         oScl = dstobj.localScale;
     }
     return(true);
 }
示例#4
0
        protected override void CopyData(BaseEvent src)
        {
            base.CopyData(src);
            ModifyTransform transform = src as ModifyTransform;

            this.enableTranslation  = transform.enableTranslation;
            this.currentTranslation = transform.currentTranslation;
            this.translation        = transform.translation;
            this.enableRotation     = transform.enableRotation;
            this.currentRotation    = transform.currentRotation;
            this.rotation           = transform.rotation;
            this.enableScaling      = transform.enableScaling;
            this.currentScaling     = transform.currentScaling;
            this.scaling            = transform.scaling;
            this.targetId           = transform.targetId;
            this.objectSpaceId      = transform.objectSpaceId;
            this.fromId             = transform.fromId;
            this.toId = transform.toId;
            this.normalizedRelative = transform.normalizedRelative;
            this.cubic = transform.cubic;
            this.currentInitialized = transform.currentInitialized;
        }
示例#5
0
        public void CubicVectorBlend(Action _action, Track _track, TickEvent _prevEvent, float _blendWeight, bool isPos)
        {
            Vector3 vector5;
            Vector3 vector6;
            int     indexOfEvent = _track.GetIndexOfEvent(_prevEvent);
            int     num2         = _track.GetIndexOfEvent(this);
            int     eventsCount  = _track.GetEventsCount();
            int     index        = indexOfEvent - 1;

            if (index < 0)
            {
                if (_action.loop)
                {
                    index = eventsCount - 1;
                    if (index < 0)
                    {
                        index = 0;
                    }
                }
                else
                {
                    index = 0;
                }
            }
            int num5 = num2 + 1;

            if (num5 >= eventsCount)
            {
                if (_action.loop)
                {
                    num5 = 0;
                }
                else
                {
                    num5 = num2;
                }
            }
            ModifyTransform transform  = _prevEvent as ModifyTransform;
            ModifyTransform transform2 = _track.GetEvent(index) as ModifyTransform;
            ModifyTransform transform3 = _track.GetEvent(num5) as ModifyTransform;

            DebugHelper.Assert(((transform != null) && (transform2 != null)) && (transform3 != null), "��һ�Ѷ���Ӧ��Ϊ��");
            Vector3 prevPoint = !isPos ? transform.scaling : transform.GetTranslation(_action);
            Vector3 curnPoint = !isPos ? this.scaling : this.GetTranslation(_action);
            Vector3 formPoint = !isPos ? transform2.scaling : transform2.GetTranslation(_action);
            Vector3 lattPoint = !isPos ? transform3.scaling : transform3.GetTranslation(_action);

            CurvlData.CalculateCtrlPoint(formPoint, prevPoint, curnPoint, lattPoint, out vector5, out vector6);
            float   num6    = 1f - _blendWeight;
            float   num7    = _blendWeight;
            Vector3 vector7 = (Vector3)((((((prevPoint * num6) * num6) * num6) + ((((vector5 * 3f) * num6) * num6) * num7)) + ((((vector6 * 3f) * num6) * num7) * num7)) + (((curnPoint * num7) * num7) * num7));

            if (isPos)
            {
                _action.GetGameObject(this.targetId).transform.position = vector7;
            }
            else
            {
                _action.GetGameObject(this.targetId).transform.localScale = vector7;
            }
        }