static void Main(string[] args) { Engine engine = new Engine("Example", 1280, 768, 60, false, false); engine.debugCollisions = true; engine.Camera.Position = new Vector3(0f, 0f, -140f); Asset.BasePath = "..\\..\\..\\assets"; engine.LoadAsset("monkey", new MeshAsset("monkey.obj")); engine.LoadAsset("stormtrooper", new MeshAsset("Stormtrooper.obj")); var monkeyMesh = new Mesh((MeshAsset)engine.GetAsset("monkey")) { Color = new Color4(1f, 0.5f, 0f, 1f), Scale = new Vector3(15f, 15f, 15f), Position = new Vector3(40f, 0f, -20f) }; monkeyMesh.AddHitBox("mass", Vector3.Zero, new Vector3(10f, 10f, 15f)); var stormMesh = new Mesh((MeshAsset)engine.GetAsset("stormtrooper")) { Color = new Color4(0f, 0.5f, 1f, 0.9f), Scale = new Vector3(15f, 15f, 15f), Position = new Vector3(0f, 2f, -16f), Texture = new Texture(Asset.BasePath + "/" + "Stormtrooper.png"), Rotation = new Vector3((float)Math.PI, 0f, 0f) }; //stormMesh.Rotation = new Vector3((float)Math.PI, 0f, (float)Math.PI); //stormMesh.AddHitBox("mass", Vector3.Zero, new Vector3(10f, 10f, 15f)); float speed = -10f; monkeyMesh.OnUpdate += s => { var sender = (Mesh)s; if (sender.HasCollisions()) Console.WriteLine("collides"); else Console.WriteLine("no collision"); sender.Position = new Vector3(sender.Position.X + speed * sender.DeltaTime, sender.Position.Y, sender.Position.Z); }; var inputManager = new GameObject(); inputManager.OnUpdate += s => { var sender = (GameObject) s; float xM = 0; float yM = 0; float zM = 0; if (sender.Engine.IsKeyDown(KeyCode.W)) yM -= 1f; if (sender.Engine.IsKeyDown(KeyCode.S)) yM += 1f; if (sender.Engine.IsKeyDown(KeyCode.A)) xM -= 1f; if (sender.Engine.IsKeyDown(KeyCode.D)) xM += 1f; if (sender.Engine.IsKeyDown(KeyCode.E)) zM -= 1f; if (sender.Engine.IsKeyDown(KeyCode.F)) zM += 1f; var camera = sender.Engine.Camera; var m = 20f*sender.DeltaTime; camera.Position = new Vector3( camera.Position.X + xM * m, camera.Position.Y + yM * m, camera.Position.Z + zM * m); stormMesh.Rotation = new Vector3( stormMesh.Rotation.X, stormMesh.Rotation.Y - sender.DeltaTime, 0f); //var rotationModX = // (sender.Engine.MouseX - sender.Engine.Width / 2f) / sender.Engine.Width / 2f; //rotationModX = sender.DeltaTime * rotationModX; //var rotationModY = // (sender.Engine.MouseY - sender.Engine.Height / 2f) / sender.Engine.Height / 2f; //rotationModY = sender.DeltaTime * rotationModY; //camera.Rotation = new Vector3( // camera.Rotation.X + rotationModX, camera.Rotation.Y + rotationModY, camera.Rotation.Z); }; //engine.SpawnObject("monkeyMesh", monkeyMesh); engine.SpawnObject("stormMesh", stormMesh); engine.SpawnObject("inputManager", inputManager); engine.Run(); }