示例#1
0
        public void Write()
        {
            var saveFile = Save.SaveInstance;

            foreach (var l in Layers)
            {
                l.Write();
            }

            var offsets = HouseInfo.GetHouseOffsets(saveFile.SaveType);

            switch (saveFile.SaveGeneration) // TODO: Non-Original titles
            {
            case SaveGeneration.N64:
            case SaveGeneration.GCN:
            case SaveGeneration.iQue:
                if (offsets.RoomCarpet != -1)
                {
                    saveFile.Write(Offset + offsets.RoomCarpet, (byte)Carpet.ItemId);
                }

                if (offsets.RoomWallpaper != -1)
                {
                    saveFile.Write(Offset + offsets.RoomWallpaper, (byte)Wallpaper.ItemId);
                }
                break;

            case SaveGeneration.NDS:
            case SaveGeneration.Wii:
                if (offsets.RoomCarpet != -1)
                {
                    saveFile.Write(Offset + offsets.RoomCarpet, Carpet.ItemId, saveFile.IsBigEndian);
                }

                if (offsets.RoomWallpaper != -1)
                {
                    saveFile.Write(Offset + offsets.RoomWallpaper, Wallpaper.ItemId, saveFile.IsBigEndian);
                }
                break;

            case SaveGeneration.N3DS:
                if (offsets.RoomCarpet != -1)
                {
                    saveFile.Write(Offset + offsets.RoomCarpet, Carpet.ToUInt32());
                }

                if (offsets.RoomWallpaper != -1)
                {
                    saveFile.Write(Offset + offsets.RoomWallpaper, Wallpaper.ToUInt32());
                }

                if (offsets.Song != -1)
                {
                    saveFile.Write(Offset + offsets.Song, Song.ToUInt32());
                }
                break;
            }
        }
示例#2
0
文件: House.cs 项目: lmorona1/ACSE
        public House(int index, int offset, int roomCount = -1, int roomStart = -1)
        {
            Index  = index;
            Offset = offset;

            var houseSize = HouseInfo.GetHouseSize(offset, Save.SaveInstance.SaveType);
            var basement  = false;

            //Console.WriteLine("House Index: " + Index);
            //Console.WriteLine("House Offset: 0x" + Offset.ToString("X"));
            //Console.WriteLine("House Size: " + HouseSize.ToString());
            if (Save.SaveInstance.SaveGeneration == SaveGeneration.N64 || Save.SaveInstance.SaveGeneration == SaveGeneration.GCN)
            {
                basement = HouseInfo.HasBasement(offset, Save.SaveInstance.SaveType);
                //Console.WriteLine("Basement: " + Basement.ToString());
            }

            // Load House Data
            var    offsets            = HouseInfo.GetHouseOffsets(Save.SaveInstance.SaveType);
            var    saveData           = Save.SaveInstance;
            var    playerDataType     = typeof(HouseData);
            var    playerSaveInfoType = typeof(HouseOffsets);
            object boxedData          = new HouseData();

            foreach (var field in playerSaveInfoType.GetFields(BindingFlags.Public | BindingFlags.Instance))
            {
                if (field.GetValue(offsets) == null || field.Name.Contains("Count") ||
                    field.Name.Contains("Size"))
                {
                    continue;
                }
                if (playerDataType.GetField(field.Name) == null)
                {
                    continue;
                }
                if (field.FieldType != typeof(int) || (int)field.GetValue(offsets) == -1)
                {
                    continue;
                }
                var currentField = playerDataType.GetField(field.Name);
                var fieldType    = currentField.FieldType;
                var dataOffset   = offset + (int)field.GetValue(offsets);

                if (field.Name.Equals("Room_Carpet") || field.Name.Equals("Room_Wallpaper") ||
                    field.Name.Equals("Room_Song"))
                {
                    continue;
                }
                if (fieldType == typeof(byte))
                {
                    currentField.SetValue(boxedData, saveData.ReadByte(dataOffset));
                }
                else if (fieldType == typeof(byte[]) && playerSaveInfoType.GetField(field.Name + "Count") != null)
                {
                    currentField.SetValue(boxedData, saveData.ReadByteArray(dataOffset,
                                                                            (int)playerSaveInfoType.GetField(field.Name + "Count").GetValue(offsets)));
                }
                else if (fieldType == typeof(ushort))
                {
                    currentField.SetValue(boxedData, saveData.ReadUInt16(dataOffset, saveData.IsBigEndian));
                }
                else if (fieldType == typeof(ushort[]))
                {
                    currentField.SetValue(boxedData, saveData.ReadUInt16Array(dataOffset,
                                                                              (int)playerSaveInfoType.GetField(field.Name + "Count").GetValue(offsets), saveData.IsBigEndian));
                }
                else if (fieldType == typeof(uint))
                {
                    currentField.SetValue(boxedData, saveData.ReadUInt32(dataOffset, saveData.IsBigEndian));
                }
                else if (fieldType == typeof(string))
                {
                    currentField.SetValue(boxedData, new AcString(saveData.ReadByteArray(dataOffset,
                                                                                         (int)playerSaveInfoType.GetField(field.Name + "Size").GetValue(offsets)), saveData.SaveType).Trim());
                }
                else if (fieldType == typeof(Item))
                {
                    if (saveData.SaveGeneration == SaveGeneration.N3DS)
                    {
                        currentField.SetValue(boxedData, new Item(saveData.ReadUInt32(dataOffset, false)));
                    }
                    else
                    {
                        currentField.SetValue(boxedData, new Item(saveData.ReadUInt16(dataOffset, saveData.IsBigEndian)));
                    }
                }
                else if (fieldType == typeof(NewLeafInt32))
                {
                    var intData = saveData.ReadUInt32Array(dataOffset, 2);
                    currentField.SetValue(boxedData, new NewLeafInt32(intData[0], intData[1]));
                }
                else if (fieldType == typeof(AcDate) && dataOffset > 0)
                {
                    currentField.SetValue(boxedData, new AcDate(saveData.ReadByteArray(dataOffset,
                                                                                       (int)playerSaveInfoType.GetField(field.Name + "Size").GetValue(offsets))));
                }
            }
            Data = (HouseData)boxedData;

            // Load Rooms/Layers
            var itemDataSize = saveData.SaveGeneration == SaveGeneration.N3DS ? 4 : 2;
            var count        = roomCount > -1 ? roomCount : offsets.RoomCount;
            var start        = roomStart > -1 ? roomStart : offsets.RoomStart;

            Data.Rooms = new Room[count];
            var roomNames = HouseInfo.GetRoomNames(saveData.SaveGeneration);

            for (var i = 0; i < count; i++)
            {
                var roomOffset = offset + start + i * offsets.RoomSize;
                var room       = new Room
                {
                    Index  = i,
                    Offset = roomOffset,
                    Name   = roomNames[i],
                    Layers = new Layer[offsets.LayerCount]
                };

                switch (saveData.SaveGeneration)
                {
                case SaveGeneration.N64:
                case SaveGeneration.GCN:
                case SaveGeneration.iQue:
                    room.Carpet    = new Item((ushort)(0x2600 | saveData.ReadByte(roomOffset + offsets.RoomCarpet)));
                    room.Wallpaper = new Item((ushort)(0x2700 | saveData.ReadByte(roomOffset + offsets.RoomWallpaper)));
                    break;

                case SaveGeneration.NDS:
                case SaveGeneration.Wii:
                    room.Carpet    = new Item(saveData.ReadUInt16(roomOffset + offsets.RoomCarpet, saveData.IsBigEndian));
                    room.Wallpaper = new Item(saveData.ReadUInt16(roomOffset + offsets.RoomWallpaper, saveData.IsBigEndian));
                    break;

                case SaveGeneration.N3DS:
                    room.Carpet    = new Item(saveData.ReadUInt32(roomOffset + offsets.RoomCarpet));
                    room.Wallpaper = new Item(saveData.ReadUInt32(roomOffset + offsets.RoomWallpaper));
                    room.Song      = new Item(saveData.ReadUInt32(roomOffset + offsets.Song));
                    break;
                }

                for (var x = 0; x < offsets.LayerCount; x++)
                {
                    var itemsPerLayer = 256;
                    if (saveData.SaveGeneration == SaveGeneration.N3DS)
                    {
                        itemsPerLayer = x == 0 ? 100 : 64;
                    }
                    var layerOffset = roomOffset + offsets.LayerSize * x;
                    var layer       = new Layer
                    {
                        Offset = layerOffset,
                        Index  = x,
                        Items  = new Furniture[itemsPerLayer],
                        Parent = room
                    };

                    // Load furniture for the layer
                    for (var f = 0; f < itemsPerLayer; f++)
                    {
                        var furnitureOffset = layerOffset + f * itemDataSize;
                        if (itemDataSize == 4)
                        {
                            layer.Items[f] = new Furniture(saveData.ReadUInt32(furnitureOffset));
                        }
                        else
                        {
                            layer.Items[f] = new Furniture(saveData.ReadUInt16(furnitureOffset, saveData.IsBigEndian));
                        }
                    }

                    room.Layers[x] = layer;
                }
                Data.Rooms[i] = room;
            }
        }
示例#3
0
文件: House.cs 项目: lmorona1/ACSE
        public virtual void Write()
        {
            var saveData = Save.SaveInstance;
            var offsets  = HouseInfo.GetHouseOffsets(saveData.SaveType);

            // Set House TownID & Name
            if (Owner != null)
            {
                if (offsets.OwningPlayerName != -1 && offsets.TownId != -1)
                {
                    Data.TownId =
                        saveData.ReadUInt16(saveData.SaveDataStartOffset + Save.SaveInstance.SaveInfo.SaveOffsets.TownId,
                                            saveData.IsBigEndian); // Might not be UInt16 in all games
                }

                if (offsets.OwningPlayerName != -1 && offsets.TownName != -1)
                {
                    Data.TownName = saveData.ReadString(
                        saveData.SaveDataStartOffset + Save.SaveInstance.SaveInfo.SaveOffsets.TownName,
                        Save.SaveInstance.SaveInfo.SaveOffsets.TownNameSize);
                }

                if (offsets.OwningPlayerName != -1)
                {
                    Data.OwningPlayerName = Owner.Data.Name;
                }

                if (offsets.OwningPlayerId != -1)
                {
                    Data.OwningPlayerId = Owner.Data.Identifier;
                }
            }

            var houseOffsetData = typeof(HouseOffsets);
            var houseDataType   = typeof(HouseData);

            foreach (var field in houseOffsetData.GetFields(BindingFlags.Public | BindingFlags.Instance))
            {
                if (field.GetValue(offsets) == null || field.Name.Contains("Count") ||
                    field.Name.Contains("Size"))
                {
                    continue;
                }
                if (houseDataType.GetField(field.Name) == null)
                {
                    continue;
                }
                if (field.FieldType != typeof(int) || (int)field.GetValue(offsets) == -1)
                {
                    continue;
                }
                var fieldType  = houseDataType.GetField(field.Name).FieldType;
                var dataOffset = Offset + (int)field.GetValue(offsets);
                //MessageBox.Show("Field Name: " + Field.Name + " | Data Offset: " + DataOffset.ToString("X"));
                if (fieldType == typeof(string))
                {
                    saveData.Write(dataOffset, AcString.GetBytes((string)houseDataType.GetField(field.Name).GetValue(Data),
                                                                 (int)houseOffsetData.GetField(field.Name + "Size").GetValue(offsets)));
                }
                else if (fieldType == typeof(byte))
                {
                    saveData.Write(dataOffset, (byte)houseDataType.GetField(field.Name).GetValue(Data));
                }
                else if (fieldType == typeof(byte[]))
                {
                    saveData.Write(dataOffset, (byte[])houseDataType.GetField(field.Name).GetValue(Data));
                }
                else if (fieldType == typeof(ushort))
                {
                    saveData.Write(dataOffset, (ushort)houseDataType.GetField(field.Name).GetValue(Data), saveData.IsBigEndian);
                }
                else if (fieldType == typeof(Item))
                {
                    if (saveData.SaveGeneration == SaveGeneration.N3DS)
                    {
                        saveData.Write(dataOffset, ItemData.EncodeItem((Item)houseDataType.GetField(field.Name).GetValue(Data)), saveData.IsBigEndian);
                    }
                    else
                    {
                        saveData.Write(dataOffset, ((Item)houseDataType.GetField(field.Name).GetValue(Data)).ItemId, saveData.IsBigEndian);
                    }
                }
            }

            foreach (var r in Data.Rooms)
            {
                r.Write();
            }
        }