/// <summary> /// Initialize the database connector. /// </summary> private void InitializeDatabaseConnector() { if (Connector != null) return; // // Create a secure tunnel to the database and wait for it to finish // coming online (internal to the DatabaseConnector). In the event // of any failure, log an error and exit the server process as the // server cannot successfully initialize without a database (to do // so will result in the server getting into a potentially invalid // state and needing a manual reset later anyway when it might have // been less obvious why systems did not work properly). // try { Connector = new DatabaseConnector(this); } catch (Exception e) { Logger.FlushLogMessages(this); WriteTimestampedLogEntry(String.Format("ACR_DatabaseConnector.InitializeDatabaseConnector: DatabaseConnector.DatabaseConnector raised exception '{0}'.", e)); WriteTimestampedLogEntry("Shutting down the game server because the database is unavailable."); ALFA.SystemInfo.ShutdownGameServer(this); } Logger.FlushLogMessages(this); }