/// <summary> /// Create a new, empty AI party. /// </summary> /// <param name="PartyManager">Supplies the party manager that the /// party will be attached to.</param> public AIParty(AIPartyManager PartyManager) { this.PartyManager = PartyManager; PartyManager.AddParty(this); }
/// <summary> /// Initialize the server subsystem, from a context where it is safe to /// make calls to engine APIs. /// </summary> public static void Initialize() { ObjectManager = new GameObjectManager(); PartyManager = new AIPartyManager(); }