public cSpriteFireball(float radius = 1.0f, int slices = 32, int stacks = 32) { _slices = slices; _stacks = stacks; _radius = radius; glshape = new cGLShape(); }
public cSpriteSphere(float radius) { Radius = radius; _slices = (int)Radius * 10; _stacks = (int)Radius * 10; if (_slices < 32) { _slices = 32; } if (_stacks < 32) { _stacks = 32; } glshape = new cGLShape(); }