public Player(bool fullSim = false) { FullSim = fullSim; WorldObject = new ACE.Server.WorldObjects.Player(); WorldObject.Name = "Player"; //worldObj.RunSkill = runSkill; //worldObj.IsCreature = true; WorldObject.Strength.StartingValue = 400; WorldObject.Endurance.StartingValue = 400; WorldObject.Coordination.StartingValue = 400; WorldObject.Quickness.StartingValue = 400; WorldObject.Focus.StartingValue = 400; WorldObject.Self.StartingValue = 400; var run = WorldObject.GetCreatureSkill(Skill.Run); run.InitLevel = 100; var jump = WorldObject.GetCreatureSkill(Skill.Jump); jump.InitLevel = 450; WorldObject.PhysicsObj = new PhysicsObj(); PhysicsObj.set_object_guid(new ACE.Entity.ObjectGuid(NextPlayerGuid++)); // player uint modelID = 0x02000001; uint mTableID = 0x09000001; //uint runSkill = 300; float scale = 1.0f; PhysicsObj.makeAnimObject(modelID, true); var weenie = new WeenieObject(WorldObject); PhysicsObj.set_weenie_obj(weenie); PhysicsObj.SetMotionTableID(mTableID); PhysicsObj.SetScaleStatic(scale); if (!fullSim) { PhysicsObj.ParticleManager = new ParticleManager(); } RawMotionState = new RawMotionState(); RawMotionState.CurrentHoldKey = HoldKey.Run; }