private void BuildCreature(Creature creature) { CreatureProfile = new CreatureProfile(creature, Success); // only creatures? ResistHighlight = ResistMaskHelper.GetHighlightMask(creature); ResistColor = ResistMaskHelper.GetColorMask(creature); ArmorLevels = new ArmorLevel(creature); AddRatings(creature); if (PropertiesInt.ContainsKey(PropertyInt.EncumbranceVal)) { PropertiesInt.Remove(PropertyInt.EncumbranceVal); } }