示例#1
0
        private static void DoPlayerEnterWorld(Session session, Character character, Biota playerBiota, PossessedBiotas possessedBiotas)
        {
            Player player;

            Player.HandleNoLogLandblock(playerBiota);

            var stripAdminProperties  = false;
            var addAdminProperties    = false;
            var addSentinelProperties = false;

            if (ConfigManager.Config.Server.Accounts.OverrideCharacterPermissions)
            {
                if (session.AccessLevel <= AccessLevel.Advocate)                                                     // check for elevated characters
                {
                    if (playerBiota.WeenieType == WeenieType.Admin || playerBiota.WeenieType == WeenieType.Sentinel) // Downgrade weenie
                    {
                        character.IsPlussed    = false;
                        playerBiota.WeenieType = WeenieType.Creature;
                        stripAdminProperties   = true;
                    }
                }
                else if (session.AccessLevel >= AccessLevel.Sentinel && session.AccessLevel <= AccessLevel.Envoy)
                {
                    if (playerBiota.WeenieType == WeenieType.Creature || playerBiota.WeenieType == WeenieType.Admin) // Up/downgrade weenie
                    {
                        character.IsPlussed    = true;
                        playerBiota.WeenieType = WeenieType.Sentinel;
                        addSentinelProperties  = true;
                    }
                }
                else // Developers and Admins
                {
                    if (playerBiota.WeenieType == WeenieType.Creature || playerBiota.WeenieType == WeenieType.Sentinel) // Up/downgrade weenie
                    {
                        character.IsPlussed    = true;
                        playerBiota.WeenieType = WeenieType.Admin;
                        addAdminProperties     = true;
                    }
                }
            }

            if (playerBiota.WeenieType == WeenieType.Admin)
            {
                player = new Admin(playerBiota, possessedBiotas.Inventory, possessedBiotas.WieldedItems, character, session);
            }
            else if (playerBiota.WeenieType == WeenieType.Sentinel)
            {
                player = new Sentinel(playerBiota, possessedBiotas.Inventory, possessedBiotas.WieldedItems, character, session);
            }
            else
            {
                player = new Player(playerBiota, possessedBiotas.Inventory, possessedBiotas.WieldedItems, character, session);
            }

            session.SetPlayer(player);

            if (stripAdminProperties) // continue stripping properties
            {
                player.CloakStatus = CloakStatus.Undef;
                player.Attackable  = true;
                player.SetProperty(ACE.Entity.Enum.Properties.PropertyBool.DamagedByCollisions, true);
                player.AdvocateLevel            = null;
                player.ChannelsActive           = null;
                player.ChannelsAllowed          = null;
                player.Invincible               = false;
                player.Cloaked                  = null;
                player.IgnoreHouseBarriers      = false;
                player.IgnorePortalRestrictions = false;
                player.SafeSpellComponents      = false;


                player.ChangesDetected          = true;
                player.CharacterChangesDetected = true;
            }

            if (addSentinelProperties || addAdminProperties) // continue restoring properties to default
            {
                WorldObject weenie;

                if (addAdminProperties)
                {
                    weenie = Factories.WorldObjectFactory.CreateWorldObject(DatabaseManager.World.GetCachedWeenie("admin"), new ACE.Entity.ObjectGuid(ACE.Entity.ObjectGuid.Invalid.Full));
                }
                else
                {
                    weenie = Factories.WorldObjectFactory.CreateWorldObject(DatabaseManager.World.GetCachedWeenie("sentinel"), new ACE.Entity.ObjectGuid(ACE.Entity.ObjectGuid.Invalid.Full));
                }

                if (weenie != null)
                {
                    player.CloakStatus = CloakStatus.Off;
                    player.Attackable  = weenie.Attackable;
                    player.SetProperty(ACE.Entity.Enum.Properties.PropertyBool.DamagedByCollisions, false);
                    player.AdvocateLevel   = weenie.GetProperty(ACE.Entity.Enum.Properties.PropertyInt.AdvocateLevel);
                    player.ChannelsActive  = (Channel?)weenie.GetProperty(ACE.Entity.Enum.Properties.PropertyInt.ChannelsActive);
                    player.ChannelsAllowed = (Channel?)weenie.GetProperty(ACE.Entity.Enum.Properties.PropertyInt.ChannelsAllowed);
                    player.Invincible      = false;
                    player.Cloaked         = false;


                    player.ChangesDetected          = true;
                    player.CharacterChangesDetected = true;
                }
            }

            // If the client is missing a location, we start them off in the starter town they chose
            if (session.Player.Location == null)
            {
                if (session.Player.Instantiation != null)
                {
                    session.Player.Location = new Position(session.Player.Instantiation);
                }
                else
                {
                    session.Player.Location = new Position(0xA9B40019, 84, 7.1f, 94, 0, 0, -0.0784591f, 0.996917f, 0);  // ultimate fallback
                }
            }

            var realm = RealmManager.GetRealm(session.Player.Location.RealmID);

            if (realm == null)
            {
                var homerealm = RealmManager.GetRealm(session.Player.HomeRealm);
                if (homerealm == null)
                {
                    homerealm = RealmManager.GetRealm(0);
                }
                var pos = new Position(session.Player.Location);
                pos.SetToDefaultRealmInstance(homerealm.Realm.Id);

                log.Error($"WorldManager.DoPlayerEnterWorld: failed to find realm {session.Player.Location.RealmID}, for player {session.Player.Name}, relocating to realm {homerealm.Realm.Id}.");
                session.Player.Location = pos;
            }
            if (!session.Player.ValidatePlayerRealmPosition(session.Player.Location))
            {
                var homerealm = RealmManager.GetRealm(session.Player.HomeRealm);
                if (homerealm == null)
                {
                    homerealm = RealmManager.GetRealm(0);
                }
                var exitloc = session.Player.GetPosition(ACE.Entity.Enum.Properties.PositionType.EphemeralRealmExitTo);
                if (exitloc != null)
                {
                    session.Network.EnqueueSend(new GameMessageSystemChat($"The instance you were in has expired and you have been transported outside!", ChatMessageType.System));
                    session.Player.ExitInstance();
                }
                else
                {
                    var pos = new Position(session.Player.Location);
                    pos.SetToDefaultRealmInstance(homerealm.Realm.Id);
                    session.Network.EnqueueSend(new GameMessageSystemChat($"You have been transported back to your home realm.", ChatMessageType.System));
                    log.Info($"WorldManager.DoPlayerEnterWorld: player {session.Player.Name} doesn't have permission to be in realm {session.Player.Location.RealmID}, relocating to realm {homerealm.Realm.Id}.");
                    session.Player.Location = pos;
                }
            }

            session.Player.PlayerEnterWorld();

            var success = LandblockManager.AddObject(session.Player, true);

            if (!success)
            {
                // send to lifestone, or fallback location
                var fixLoc = session.Player.Sanctuary ?? new Position(0xA9B40019, 84, 7.1f, 94, 0, 0, -0.0784591f, 0.996917f, 0);

                log.Error($"WorldManager.DoPlayerEnterWorld: failed to spawn {session.Player.Name}, relocating to {fixLoc.ToLOCString()}");

                session.Player.Location = new Position(fixLoc);
                LandblockManager.AddObject(session.Player, true);

                var actionChain = new ActionChain();
                actionChain.AddDelaySeconds(5.0f);
                actionChain.AddAction(session.Player, () =>
                {
                    if (session != null && session.Player != null)
                    {
                        session.Player.Teleport(fixLoc);
                    }
                });
                actionChain.EnqueueChain();
            }

            // These warnings are set by DDD_InterrogationResponse
            if ((session.DatWarnCell || session.DatWarnLanguage || session.DatWarnPortal) && PropertyManager.GetBool("show_dat_warning").Item)
            {
                var msg     = PropertyManager.GetString("dat_warning_msg").Item;
                var chatMsg = new GameMessageSystemChat(msg, ChatMessageType.System);
                session.Network.EnqueueSend(chatMsg);
            }

            var popup_header  = PropertyManager.GetString("popup_header").Item;
            var popup_motd    = PropertyManager.GetString("popup_motd").Item;
            var popup_welcome = PropertyManager.GetString("popup_welcome").Item;

            if (character.TotalLogins <= 1)
            {
                session.Network.EnqueueSend(new GameEventPopupString(session, AppendLines(popup_header, popup_motd, popup_welcome)));
            }
            else if (!string.IsNullOrEmpty(popup_motd))
            {
                session.Network.EnqueueSend(new GameEventPopupString(session, AppendLines(popup_header, popup_motd)));
            }

            var info = "Welcome to Asheron's Call\n  powered by ACEmulator\n\nFor more information on commands supported by this server, type @acehelp\n";

            session.Network.EnqueueSend(new GameMessageSystemChat(info, ChatMessageType.Broadcast));

            var server_motd = PropertyManager.GetString("server_motd").Item;

            if (!string.IsNullOrEmpty(server_motd))
            {
                session.Network.EnqueueSend(new GameMessageSystemChat($"{server_motd}\n", ChatMessageType.Broadcast));
            }
        }