示例#1
0
文件: Player.cs 项目: maxc0c0s/ACE
 public void ObjectMoved(MutableWorldObject sender)
 {
     Session.Network.EnqueueSend(new GameMessageUpdatePosition(sender));
 }
示例#2
0
 public void Subscribe(MutableWorldObject worldObject)
 {
     subscribedObjects.Add(worldObject.Guid, worldObject);
 }