public static ACE.Database.Models.Shard.Biota ConvertFromEntityBiota(ACE.Entity.Models.Biota biota, bool includeDatabaseRecordIds = false) { var result = new ACE.Database.Models.Shard.Biota(); result.Id = biota.Id; result.WeenieClassId = biota.WeenieClassId; result.WeenieType = (int)biota.WeenieType; if (biota.PropertiesBool != null) { foreach (var kvp in biota.PropertiesBool) { result.SetProperty(kvp.Key, kvp.Value); } } if (biota.PropertiesDID != null) { foreach (var kvp in biota.PropertiesDID) { result.SetProperty(kvp.Key, kvp.Value); } } if (biota.PropertiesFloat != null) { foreach (var kvp in biota.PropertiesFloat) { result.SetProperty(kvp.Key, kvp.Value); } } if (biota.PropertiesIID != null) { foreach (var kvp in biota.PropertiesIID) { result.SetProperty(kvp.Key, kvp.Value); } } if (biota.PropertiesInt != null) { foreach (var kvp in biota.PropertiesInt) { result.SetProperty(kvp.Key, kvp.Value); } } if (biota.PropertiesInt64 != null) { foreach (var kvp in biota.PropertiesInt64) { result.SetProperty(kvp.Key, kvp.Value); } } if (biota.PropertiesString != null) { foreach (var kvp in biota.PropertiesString) { result.SetProperty(kvp.Key, kvp.Value); } } if (biota.PropertiesPosition != null) { foreach (var kvp in biota.PropertiesPosition) { var entity = new BiotaPropertiesPosition { ObjectId = biota.Id, PositionType = (ushort)kvp.Key, ObjCellId = kvp.Value.ObjCellId, OriginX = kvp.Value.PositionX, OriginY = kvp.Value.PositionY, OriginZ = kvp.Value.PositionZ, AnglesW = kvp.Value.RotationW, AnglesX = kvp.Value.RotationX, AnglesY = kvp.Value.RotationY, AnglesZ = kvp.Value.RotationZ }; result.BiotaPropertiesPosition.Add(entity); } } if (biota.PropertiesSpellBook != null) { foreach (var kvp in biota.PropertiesSpellBook) { var entity = new BiotaPropertiesSpellBook { ObjectId = biota.Id, Spell = kvp.Key, Probability = kvp.Value }; result.BiotaPropertiesSpellBook.Add(entity); } } if (biota.PropertiesAnimPart != null) { for (int i = 0; i < biota.PropertiesAnimPart.Count; i++) { var value = biota.PropertiesAnimPart[i]; var entity = new BiotaPropertiesAnimPart { ObjectId = biota.Id, Index = value.Index, AnimationId = value.AnimationId, Order = (byte)i }; result.BiotaPropertiesAnimPart.Add(entity); } } if (biota.PropertiesPalette != null) { for (int i = 0; i < biota.PropertiesPalette.Count; i++) { var value = biota.PropertiesPalette[i]; var entity = new BiotaPropertiesPalette { ObjectId = biota.Id, SubPaletteId = value.SubPaletteId, Offset = value.Offset, Length = value.Length, Order = (byte)i }; result.BiotaPropertiesPalette.Add(entity); } } if (biota.PropertiesTextureMap != null) { for (int i = 0; i < biota.PropertiesTextureMap.Count; i++) { var value = biota.PropertiesTextureMap[i]; var entity = new BiotaPropertiesTextureMap { ObjectId = biota.Id, Index = value.PartIndex, OldId = value.OldTexture, NewId = value.NewTexture, Order = (byte)i }; result.BiotaPropertiesTextureMap.Add(entity); } } // Properties for all world objects that typically aren't modified over the original weenie if (biota.PropertiesCreateList != null) { foreach (var value in biota.PropertiesCreateList) { var entity = new BiotaPropertiesCreateList { ObjectId = biota.Id, DestinationType = (sbyte)value.DestinationType, WeenieClassId = value.WeenieClassId, StackSize = value.StackSize, Palette = value.Palette, Shade = value.Shade, TryToBond = value.TryToBond }; if (includeDatabaseRecordIds) { entity.Id = value.DatabaseRecordId; } result.BiotaPropertiesCreateList.Add(entity); } } if (biota.PropertiesEmote != null) { foreach (var value in biota.PropertiesEmote) { var entity = new BiotaPropertiesEmote { ObjectId = biota.Id, Category = (uint)value.Category, Probability = value.Probability, WeenieClassId = value.WeenieClassId, Style = (uint?)value.Style, Substyle = (uint?)value.Substyle, Quest = value.Quest, VendorType = (int?)value.VendorType, MinHealth = value.MinHealth, MaxHealth = value.MaxHealth, }; if (includeDatabaseRecordIds) { entity.Id = value.DatabaseRecordId; } foreach (var value2 in value.PropertiesEmoteAction) { var entity2 = new BiotaPropertiesEmoteAction { // EmoteId is a foreign key to Emote.Id. // If we don't set this to a non-zero number, EF will not auto-set this for us when we add this biota to the database. // We set it to uint.MaxValue instead of 1 because 1 is more likely to be a valid foreign key. We don't want to enter a valid foreign key. // We just want to enter a value that forces EF to update the record with the correct foreign key. If this behavior changes in the future and we set it to 1, // we're more likely to run into an unnoticed issue (because 1 would not throw an exception and uint.MaxValue probably would). // We put this here instead of in ShardDatabase for efficiency. // It's possible this might be fixable with a attribute in the Emote or EmoteAction classes. // It's also possible we don't have the schema defined in a way that helps scaffolding identify the relationship. // Mag-nus 2018-08-04 EmoteId = uint.MaxValue, Order = (uint)value.PropertiesEmoteAction.IndexOf(value2), Type = value2.Type, Delay = value2.Delay, Extent = value2.Extent, Motion = (uint?)value2.Motion, Message = value2.Message, TestString = value2.TestString, Min = value2.Min, Max = value2.Max, Min64 = value2.Min64, Max64 = value2.Max64, MinDbl = value2.MinDbl, MaxDbl = value2.MaxDbl, Stat = value2.Stat, Display = value2.Display, Amount = value2.Amount, Amount64 = value2.Amount64, HeroXP64 = value2.HeroXP64, Percent = value2.Percent, SpellId = value2.SpellId, WealthRating = value2.WealthRating, TreasureClass = value2.TreasureClass, TreasureType = value2.TreasureType, PScript = (int?)value2.PScript, Sound = (int?)value2.Sound, DestinationType = value2.DestinationType, WeenieClassId = value2.WeenieClassId, StackSize = value2.StackSize, Palette = value2.Palette, Shade = value2.Shade, TryToBond = value2.TryToBond, ObjCellId = value2.ObjCellId, OriginX = value2.OriginX, OriginY = value2.OriginY, OriginZ = value2.OriginZ, AnglesW = value2.AnglesW, AnglesX = value2.AnglesX, AnglesY = value2.AnglesY, AnglesZ = value2.AnglesZ, }; if (includeDatabaseRecordIds) { entity2.Id = value2.DatabaseRecordId; } entity.BiotaPropertiesEmoteAction.Add(entity2); } result.BiotaPropertiesEmote.Add(entity); } } if (biota.PropertiesEventFilter != null) { foreach (var value in biota.PropertiesEventFilter) { var entity = new BiotaPropertiesEventFilter { ObjectId = biota.Id, Event = value }; result.BiotaPropertiesEventFilter.Add(entity); } } if (biota.PropertiesGenerator != null) { foreach (var value in biota.PropertiesGenerator) { var entity = new BiotaPropertiesGenerator { ObjectId = biota.Id, Probability = value.Probability, WeenieClassId = value.WeenieClassId, Delay = value.Delay, InitCreate = value.InitCreate, MaxCreate = value.MaxCreate, WhenCreate = (uint)value.WhenCreate, WhereCreate = (uint)value.WhereCreate, StackSize = value.StackSize, PaletteId = value.PaletteId, Shade = value.Shade, ObjCellId = value.ObjCellId, OriginX = value.OriginX, OriginY = value.OriginY, OriginZ = value.OriginZ, AnglesW = value.AnglesW, AnglesX = value.AnglesX, AnglesY = value.AnglesY, AnglesZ = value.AnglesZ, }; if (includeDatabaseRecordIds) { entity.Id = value.DatabaseRecordId; } result.BiotaPropertiesGenerator.Add(entity); } } // Properties for creatures if (biota.PropertiesAttribute != null) { foreach (var kvp in biota.PropertiesAttribute) { var entity = new BiotaPropertiesAttribute { ObjectId = biota.Id, Type = (ushort)kvp.Key, InitLevel = kvp.Value.InitLevel, LevelFromCP = kvp.Value.LevelFromCP, CPSpent = kvp.Value.CPSpent }; result.BiotaPropertiesAttribute.Add(entity); } } if (biota.PropertiesAttribute2nd != null) { foreach (var kvp in biota.PropertiesAttribute2nd) { var entity = new BiotaPropertiesAttribute2nd { ObjectId = biota.Id, Type = (ushort)kvp.Key, InitLevel = kvp.Value.InitLevel, LevelFromCP = kvp.Value.LevelFromCP, CPSpent = kvp.Value.CPSpent, CurrentLevel = kvp.Value.CurrentLevel }; result.BiotaPropertiesAttribute2nd.Add(entity); } } if (biota.PropertiesBodyPart != null) { foreach (var kvp in biota.PropertiesBodyPart) { var entity = new BiotaPropertiesBodyPart { ObjectId = biota.Id, Key = (ushort)kvp.Key, DType = (int)kvp.Value.DType, DVal = kvp.Value.DVal, DVar = kvp.Value.DVar, BaseArmor = kvp.Value.BaseArmor, ArmorVsSlash = kvp.Value.ArmorVsSlash, ArmorVsPierce = kvp.Value.ArmorVsPierce, ArmorVsBludgeon = kvp.Value.ArmorVsBludgeon, ArmorVsCold = kvp.Value.ArmorVsCold, ArmorVsFire = kvp.Value.ArmorVsFire, ArmorVsAcid = kvp.Value.ArmorVsAcid, ArmorVsElectric = kvp.Value.ArmorVsElectric, ArmorVsNether = kvp.Value.ArmorVsNether, BH = kvp.Value.BH, HLF = kvp.Value.HLF, MLF = kvp.Value.MLF, LLF = kvp.Value.LLF, HRF = kvp.Value.HRF, MRF = kvp.Value.MRF, LRF = kvp.Value.LRF, HLB = kvp.Value.HLB, MLB = kvp.Value.MLB, LLB = kvp.Value.LLB, HRB = kvp.Value.HRB, MRB = kvp.Value.MRB, LRB = kvp.Value.LRB, }; result.BiotaPropertiesBodyPart.Add(entity); } } if (biota.PropertiesSkill != null) { foreach (var kvp in biota.PropertiesSkill) { var entity = new BiotaPropertiesSkill { ObjectId = biota.Id, Type = (ushort)kvp.Key, LevelFromPP = kvp.Value.LevelFromPP, SAC = (uint)kvp.Value.SAC, PP = kvp.Value.PP, InitLevel = kvp.Value.InitLevel, ResistanceAtLastCheck = kvp.Value.ResistanceAtLastCheck, LastUsedTime = kvp.Value.LastUsedTime, }; result.BiotaPropertiesSkill.Add(entity); } } // Properties for books if (biota.PropertiesBook != null) { result.BiotaPropertiesBook = new BiotaPropertiesBook { ObjectId = biota.Id, MaxNumPages = biota.PropertiesBook.MaxNumPages, MaxNumCharsPerPage = biota.PropertiesBook.MaxNumCharsPerPage }; } if (biota.PropertiesBookPageData != null) { foreach (var value in biota.PropertiesBookPageData) { var entity = new BiotaPropertiesBookPageData { ObjectId = biota.Id, PageId = (uint)biota.PropertiesBookPageData.IndexOf(value), AuthorId = value.AuthorId, AuthorName = value.AuthorName, AuthorAccount = value.AuthorAccount, IgnoreAuthor = value.IgnoreAuthor, PageText = value.PageText }; result.BiotaPropertiesBookPageData.Add(entity); } } // Biota additions over Weenie if (biota.PropertiesAllegiance != null) { foreach (var kvp in biota.PropertiesAllegiance) { var entity = new BiotaPropertiesAllegiance { AllegianceId = biota.Id, CharacterId = kvp.Key, Banned = kvp.Value.Banned, ApprovedVassal = kvp.Value.ApprovedVassal }; result.BiotaPropertiesAllegiance.Add(entity); } } if (biota.PropertiesEnchantmentRegistry != null) { foreach (var value in biota.PropertiesEnchantmentRegistry) { var entity = new BiotaPropertiesEnchantmentRegistry { ObjectId = biota.Id, EnchantmentCategory = value.EnchantmentCategory, SpellId = value.SpellId, LayerId = value.LayerId, HasSpellSetId = value.HasSpellSetId, SpellCategory = (ushort)value.SpellCategory, PowerLevel = value.PowerLevel, StartTime = value.StartTime, Duration = value.Duration, CasterObjectId = value.CasterObjectId, DegradeModifier = value.DegradeModifier, DegradeLimit = value.DegradeLimit, LastTimeDegraded = value.LastTimeDegraded, StatModType = (uint)value.StatModType, StatModKey = value.StatModKey, StatModValue = value.StatModValue, SpellSetId = (uint)value.SpellSetId, }; result.BiotaPropertiesEnchantmentRegistry.Add(entity); } } if (biota.HousePermissions != null) { foreach (var kvp in biota.HousePermissions) { var entity = new ACE.Database.Models.Shard.HousePermission { HouseId = biota.Id, PlayerGuid = kvp.Key, Storage = kvp.Value }; result.HousePermission.Add(entity); } } return(result); }
public static ACE.Entity.Models.Biota ConvertToEntityBiota(ACE.Database.Models.Shard.Biota biota, bool instantiateEmptyCollections = false) { var result = new ACE.Entity.Models.Biota(); result.Id = biota.Id; result.WeenieClassId = biota.WeenieClassId; result.WeenieType = (WeenieType)biota.WeenieType; if (biota.BiotaPropertiesBool != null && (instantiateEmptyCollections || biota.BiotaPropertiesBool.Count > 0)) { result.PropertiesBool = new Dictionary <PropertyBool, bool>(biota.BiotaPropertiesBool.Count); foreach (var value in biota.BiotaPropertiesBool) { result.PropertiesBool[(PropertyBool)value.Type] = value.Value; } } if (biota.BiotaPropertiesDID != null && (instantiateEmptyCollections || biota.BiotaPropertiesDID.Count > 0)) { result.PropertiesDID = new Dictionary <PropertyDataId, uint>(biota.BiotaPropertiesDID.Count); foreach (var value in biota.BiotaPropertiesDID) { result.PropertiesDID[(PropertyDataId)value.Type] = value.Value; } } if (biota.BiotaPropertiesFloat != null && (instantiateEmptyCollections || biota.BiotaPropertiesFloat.Count > 0)) { result.PropertiesFloat = new Dictionary <PropertyFloat, double>(biota.BiotaPropertiesFloat.Count); foreach (var value in biota.BiotaPropertiesFloat) { result.PropertiesFloat[(PropertyFloat)value.Type] = value.Value; } } if (biota.BiotaPropertiesIID != null && (instantiateEmptyCollections || biota.BiotaPropertiesIID.Count > 0)) { result.PropertiesIID = new Dictionary <PropertyInstanceId, uint>(biota.BiotaPropertiesIID.Count); foreach (var value in biota.BiotaPropertiesIID) { result.PropertiesIID[(PropertyInstanceId)value.Type] = value.Value; } } if (biota.BiotaPropertiesInt != null && (instantiateEmptyCollections || biota.BiotaPropertiesInt.Count > 0)) { result.PropertiesInt = new Dictionary <PropertyInt, int>(biota.BiotaPropertiesInt.Count); foreach (var value in biota.BiotaPropertiesInt) { result.PropertiesInt[(PropertyInt)value.Type] = value.Value; } } if (biota.BiotaPropertiesInt64 != null && (instantiateEmptyCollections || biota.BiotaPropertiesInt64.Count > 0)) { result.PropertiesInt64 = new Dictionary <PropertyInt64, long>(biota.BiotaPropertiesInt64.Count); foreach (var value in biota.BiotaPropertiesInt64) { result.PropertiesInt64[(PropertyInt64)value.Type] = value.Value; } } if (biota.BiotaPropertiesString != null && (instantiateEmptyCollections || biota.BiotaPropertiesString.Count > 0)) { result.PropertiesString = new Dictionary <PropertyString, string>(biota.BiotaPropertiesString.Count); foreach (var value in biota.BiotaPropertiesString) { result.PropertiesString[(PropertyString)value.Type] = value.Value; } } if (biota.BiotaPropertiesPosition != null && (instantiateEmptyCollections || biota.BiotaPropertiesPosition.Count > 0)) { result.PropertiesPosition = new Dictionary <PositionType, PropertiesPosition>(biota.BiotaPropertiesPosition.Count); foreach (var record in biota.BiotaPropertiesPosition) { var newEntity = new PropertiesPosition { ObjCellId = record.ObjCellId, PositionX = record.OriginX, PositionY = record.OriginY, PositionZ = record.OriginZ, RotationW = record.AnglesW, RotationX = record.AnglesX, RotationY = record.AnglesY, RotationZ = record.AnglesZ, }; result.PropertiesPosition[(PositionType)record.PositionType] = newEntity; } } if (biota.BiotaPropertiesSpellBook != null && (instantiateEmptyCollections || biota.BiotaPropertiesSpellBook.Count > 0)) { result.PropertiesSpellBook = new Dictionary <int, float>(biota.BiotaPropertiesSpellBook.Count); foreach (var value in biota.BiotaPropertiesSpellBook) { result.PropertiesSpellBook[value.Spell] = value.Probability; } } if (biota.BiotaPropertiesAnimPart != null && (instantiateEmptyCollections || biota.BiotaPropertiesAnimPart.Count > 0)) { result.PropertiesAnimPart = new List <PropertiesAnimPart>(biota.BiotaPropertiesAnimPart.Count); foreach (var record in biota.BiotaPropertiesAnimPart.OrderBy(r => r.Order)) { var newEntity = new PropertiesAnimPart { Index = record.Index, AnimationId = record.AnimationId, }; result.PropertiesAnimPart.Add(newEntity); } } if (biota.BiotaPropertiesPalette != null && (instantiateEmptyCollections || biota.BiotaPropertiesPalette.Count > 0)) { result.PropertiesPalette = new Collection <PropertiesPalette>(); foreach (var record in biota.BiotaPropertiesPalette.OrderBy(r => r.Order)) { var newEntity = new PropertiesPalette { SubPaletteId = record.SubPaletteId, Offset = record.Offset, Length = record.Length, }; result.PropertiesPalette.Add(newEntity); } } if (biota.BiotaPropertiesTextureMap != null && (instantiateEmptyCollections || biota.BiotaPropertiesTextureMap.Count > 0)) { result.PropertiesTextureMap = new List <PropertiesTextureMap>(biota.BiotaPropertiesTextureMap.Count); foreach (var record in biota.BiotaPropertiesTextureMap.OrderBy(r => r.Order)) { var newEntity = new PropertiesTextureMap { PartIndex = record.Index, OldTexture = record.OldId, NewTexture = record.NewId, }; result.PropertiesTextureMap.Add(newEntity); } } // Properties for all world objects that typically aren't modified over the original Biota if (biota.BiotaPropertiesCreateList != null && (instantiateEmptyCollections || biota.BiotaPropertiesCreateList.Count > 0)) { result.PropertiesCreateList = new Collection <PropertiesCreateList>(); foreach (var record in biota.BiotaPropertiesCreateList) { var newEntity = new PropertiesCreateList { DatabaseRecordId = record.Id, DestinationType = (DestinationType)record.DestinationType, WeenieClassId = record.WeenieClassId, StackSize = record.StackSize, Palette = record.Palette, Shade = record.Shade, TryToBond = record.TryToBond, }; result.PropertiesCreateList.Add(newEntity); } } if (biota.BiotaPropertiesEmote != null && (instantiateEmptyCollections || biota.BiotaPropertiesEmote.Count > 0)) { result.PropertiesEmote = new Collection <PropertiesEmote>(); foreach (var record in biota.BiotaPropertiesEmote) { var newEntity = new PropertiesEmote { DatabaseRecordId = record.Id, Category = (EmoteCategory)record.Category, Probability = record.Probability, WeenieClassId = record.WeenieClassId, Style = (MotionStance?)record.Style, Substyle = (MotionCommand?)record.Substyle, Quest = record.Quest, VendorType = (VendorType?)record.VendorType, MinHealth = record.MinHealth, MaxHealth = record.MaxHealth, }; foreach (var record2 in record.BiotaPropertiesEmoteAction.OrderBy(r => r.Order)) { var newEntity2 = new PropertiesEmoteAction { DatabaseRecordId = record2.Id, Type = record2.Type, Delay = record2.Delay, Extent = record2.Extent, Motion = (MotionCommand?)record2.Motion, Message = record2.Message, TestString = record2.TestString, Min = record2.Min, Max = record2.Max, Min64 = record2.Min64, Max64 = record2.Max64, MinDbl = record2.MinDbl, MaxDbl = record2.MaxDbl, Stat = record2.Stat, Display = record2.Display, Amount = record2.Amount, Amount64 = record2.Amount64, HeroXP64 = record2.HeroXP64, Percent = record2.Percent, SpellId = record2.SpellId, WealthRating = record2.WealthRating, TreasureClass = record2.TreasureClass, TreasureType = record2.TreasureType, PScript = (PlayScript?)record2.PScript, Sound = (Sound?)record2.Sound, DestinationType = record2.DestinationType, WeenieClassId = record2.WeenieClassId, StackSize = record2.StackSize, Palette = record2.Palette, Shade = record2.Shade, TryToBond = record2.TryToBond, ObjCellId = record2.ObjCellId, OriginX = record2.OriginX, OriginY = record2.OriginY, OriginZ = record2.OriginZ, AnglesW = record2.AnglesW, AnglesX = record2.AnglesX, AnglesY = record2.AnglesY, AnglesZ = record2.AnglesZ, }; newEntity.PropertiesEmoteAction.Add(newEntity2); } result.PropertiesEmote.Add(newEntity); } } if (biota.BiotaPropertiesEventFilter != null && (instantiateEmptyCollections || biota.BiotaPropertiesEventFilter.Count > 0)) { result.PropertiesEventFilter = new HashSet <int>(); foreach (var value in biota.BiotaPropertiesEventFilter) { result.PropertiesEventFilter.Add(value.Event); } } if (biota.BiotaPropertiesGenerator != null && (instantiateEmptyCollections || biota.BiotaPropertiesGenerator.Count > 0)) { result.PropertiesGenerator = new List <PropertiesGenerator>(biota.BiotaPropertiesGenerator.Count); foreach (var record in biota.BiotaPropertiesGenerator) // TODO do we have the correct order? { var newEntity = new PropertiesGenerator { DatabaseRecordId = record.Id, Probability = record.Probability, WeenieClassId = record.WeenieClassId, Delay = record.Delay, InitCreate = record.InitCreate, MaxCreate = record.MaxCreate, WhenCreate = (RegenerationType)record.WhenCreate, WhereCreate = (RegenLocationType)record.WhereCreate, StackSize = record.StackSize, PaletteId = record.PaletteId, Shade = record.Shade, ObjCellId = record.ObjCellId, OriginX = record.OriginX, OriginY = record.OriginY, OriginZ = record.OriginZ, AnglesW = record.AnglesW, AnglesX = record.AnglesX, AnglesY = record.AnglesY, AnglesZ = record.AnglesZ, }; result.PropertiesGenerator.Add(newEntity); } } // Properties for creatures if (biota.BiotaPropertiesAttribute != null && (instantiateEmptyCollections || biota.BiotaPropertiesAttribute.Count > 0)) { result.PropertiesAttribute = new Dictionary <PropertyAttribute, PropertiesAttribute>(biota.BiotaPropertiesAttribute.Count); foreach (var record in biota.BiotaPropertiesAttribute) { var newEntity = new PropertiesAttribute { InitLevel = record.InitLevel, LevelFromCP = record.LevelFromCP, CPSpent = record.CPSpent, }; result.PropertiesAttribute[(PropertyAttribute)record.Type] = newEntity; } } if (biota.BiotaPropertiesAttribute2nd != null && (instantiateEmptyCollections || biota.BiotaPropertiesAttribute2nd.Count > 0)) { result.PropertiesAttribute2nd = new Dictionary <PropertyAttribute2nd, PropertiesAttribute2nd>(biota.BiotaPropertiesAttribute2nd.Count); foreach (var record in biota.BiotaPropertiesAttribute2nd) { var newEntity = new PropertiesAttribute2nd { InitLevel = record.InitLevel, LevelFromCP = record.LevelFromCP, CPSpent = record.CPSpent, CurrentLevel = record.CurrentLevel, }; result.PropertiesAttribute2nd[(PropertyAttribute2nd)record.Type] = newEntity; } } if (biota.BiotaPropertiesBodyPart != null && (instantiateEmptyCollections || biota.BiotaPropertiesBodyPart.Count > 0)) { result.PropertiesBodyPart = new Dictionary <CombatBodyPart, PropertiesBodyPart>(biota.BiotaPropertiesBodyPart.Count); foreach (var record in biota.BiotaPropertiesBodyPart) { var newEntity = new PropertiesBodyPart { DType = (DamageType)record.DType, DVal = record.DVal, DVar = record.DVar, BaseArmor = record.BaseArmor, ArmorVsSlash = record.ArmorVsSlash, ArmorVsPierce = record.ArmorVsPierce, ArmorVsBludgeon = record.ArmorVsBludgeon, ArmorVsCold = record.ArmorVsCold, ArmorVsFire = record.ArmorVsFire, ArmorVsAcid = record.ArmorVsAcid, ArmorVsElectric = record.ArmorVsElectric, ArmorVsNether = record.ArmorVsNether, BH = record.BH, HLF = record.HLF, MLF = record.MLF, LLF = record.LLF, HRF = record.HRF, MRF = record.MRF, LRF = record.LRF, HLB = record.HLB, MLB = record.MLB, LLB = record.LLB, HRB = record.HRB, MRB = record.MRB, LRB = record.LRB, }; result.PropertiesBodyPart[(CombatBodyPart)record.Key] = newEntity; } } if (biota.BiotaPropertiesSkill != null && (instantiateEmptyCollections || biota.BiotaPropertiesSkill.Count > 0)) { result.PropertiesSkill = new Dictionary <Skill, PropertiesSkill>(biota.BiotaPropertiesSkill.Count); foreach (var record in biota.BiotaPropertiesSkill) { var newEntity = new PropertiesSkill { LevelFromPP = record.LevelFromPP, SAC = (SkillAdvancementClass)record.SAC, PP = record.PP, InitLevel = record.InitLevel, ResistanceAtLastCheck = record.ResistanceAtLastCheck, LastUsedTime = record.LastUsedTime, }; result.PropertiesSkill[(Skill)record.Type] = newEntity; } } // Properties for books if (biota.BiotaPropertiesBook != null) { result.PropertiesBook = new PropertiesBook { MaxNumPages = biota.BiotaPropertiesBook.MaxNumPages, MaxNumCharsPerPage = biota.BiotaPropertiesBook.MaxNumCharsPerPage, }; } if (biota.BiotaPropertiesBookPageData != null && (instantiateEmptyCollections || biota.BiotaPropertiesBookPageData.Count > 0)) { result.PropertiesBookPageData = new List <PropertiesBookPageData>(biota.BiotaPropertiesBookPageData.Count); foreach (var record in biota.BiotaPropertiesBookPageData.OrderBy(r => r.PageId)) { var newEntity = new PropertiesBookPageData { AuthorId = record.AuthorId, AuthorName = record.AuthorName, AuthorAccount = record.AuthorAccount, IgnoreAuthor = record.IgnoreAuthor, PageText = record.PageText, }; result.PropertiesBookPageData.Add(newEntity); } } // Biota additions over Weenie if (biota.BiotaPropertiesAllegiance != null && (instantiateEmptyCollections || biota.BiotaPropertiesAllegiance.Count > 0)) { result.PropertiesAllegiance = new Dictionary <uint, PropertiesAllegiance>(biota.BiotaPropertiesAllegiance.Count); foreach (var record in biota.BiotaPropertiesAllegiance) { var newEntity = new PropertiesAllegiance { Banned = record.Banned, ApprovedVassal = record.ApprovedVassal, }; result.PropertiesAllegiance[record.CharacterId] = newEntity; } } if (biota.BiotaPropertiesEnchantmentRegistry != null && (instantiateEmptyCollections || biota.BiotaPropertiesEnchantmentRegistry.Count > 0)) { result.PropertiesEnchantmentRegistry = new Collection <PropertiesEnchantmentRegistry>(); foreach (var record in biota.BiotaPropertiesEnchantmentRegistry) { var newEntity = new PropertiesEnchantmentRegistry { EnchantmentCategory = record.EnchantmentCategory, SpellId = record.SpellId, LayerId = record.LayerId, HasSpellSetId = record.HasSpellSetId, SpellCategory = (SpellCategory)record.SpellCategory, PowerLevel = record.PowerLevel, StartTime = record.StartTime, Duration = record.Duration, CasterObjectId = record.CasterObjectId, DegradeModifier = record.DegradeModifier, DegradeLimit = record.DegradeLimit, LastTimeDegraded = record.LastTimeDegraded, StatModType = (EnchantmentTypeFlags)record.StatModType, StatModKey = record.StatModKey, StatModValue = record.StatModValue, SpellSetId = (EquipmentSet)record.SpellSetId, }; result.PropertiesEnchantmentRegistry.Add(newEntity); } } if (biota.HousePermission != null && (instantiateEmptyCollections || biota.HousePermission.Count > 0)) { result.HousePermissions = new Dictionary <uint, bool>(biota.HousePermission.Count); foreach (var record in biota.HousePermission) { result.HousePermissions[record.PlayerGuid] = record.Storage; } } return(result); }