示例#1
0
        /**
         * <summary>Serialises appropriate GameObject values into a string.</summary>
         * <returns>The data, serialised as a string</returns>
         */
        public override string SaveData()
        {
            VideoPlayerData videoPlayerData = new VideoPlayerData();

            videoPlayerData.objectID      = constantID;
            videoPlayerData.savePrevented = savePrevented;

            if (GetComponent <VideoPlayer>())
            {
                VideoPlayer videoPlayer = GetComponent <VideoPlayer>();
                videoPlayerData.isPlaying    = videoPlayer.isPlaying;
                videoPlayerData.currentFrame = videoPlayer.frame;
                videoPlayerData.currentTime  = videoPlayer.time;

                if (saveClipAsset)
                {
                    if (videoPlayer.clip != null)
                    {
                        videoPlayerData.clipAssetID = AssetLoader.GetAssetInstanceID(videoPlayer.clip);
                    }
                }
            }

            return(Serializer.SaveScriptData <VideoPlayerData> (videoPlayerData));
        }
示例#2
0
        /**
         * <summary>Deserialises a string of data, and restores the GameObject to its previous state.</summary>
         * <param name = "stringData">The data, serialised as a string</param>
         */
        public override void LoadData(string stringData)
        {
            VideoPlayerData data = Serializer.LoadScriptData <VideoPlayerData> (stringData);

            if (data == null)
            {
                return;
            }
            SavePrevented = data.savePrevented; if (savePrevented)
            {
                return;
            }

            if (GetComponent <VideoPlayer>())
            {
                VideoPlayer videoPlayer = GetComponent <VideoPlayer>();

                //videoPlayer.frame = data.currentFrame;
                videoPlayer.time = data.currentTime;

                if (data.isPlaying)
                {
                    if (!videoPlayer.isPrepared)
                    {
                        loadTime      = data.currentTime;
                        playAfterLoad = true;
                        videoPlayer.prepareCompleted += OnPrepareVideo;
                        videoPlayer.Prepare();
                    }
                    else
                    {
                        videoPlayer.Play();
                    }
                }
                else
                {
                    if (data.currentTime > 0f)
                    {
                        if (!videoPlayer.isPrepared)
                        {
                            loadTime      = data.currentTime;
                            playAfterLoad = false;
                            videoPlayer.prepareCompleted += OnPrepareVideo;
                            videoPlayer.Prepare();
                        }
                        else
                        {
                            videoPlayer.Pause();
                        }
                    }
                    else
                    {
                        videoPlayer.Stop();
                    }
                }
            }
        }
示例#3
0
        /**
         * <summary>Serialises appropriate GameObject values into a string.</summary>
         * <returns>The data, serialised as a string</returns>
         */
        public override string SaveData()
        {
            VideoPlayerData videoPlayerData = new VideoPlayerData();

            videoPlayerData.objectID      = constantID;
            videoPlayerData.savePrevented = savePrevented;

            if (GetComponent <VideoPlayer>())
            {
                VideoPlayer videoPlayer = GetComponent <VideoPlayer>();
                videoPlayerData.isPlaying    = videoPlayer.isPlaying;
                videoPlayerData.currentFrame = videoPlayer.frame;
                videoPlayerData.currentTime  = videoPlayer.time;
            }

            return(Serializer.SaveScriptData <VideoPlayerData> (videoPlayerData));
        }