示例#1
0
        private void OnGUI()
        {
            if (AdvGame.GetReferences().settingsManager == null)
            {
                EditorGUILayout.HelpBox("A Settings Manager must be assigned before this window can display correctly.", MessageType.Warning);
                return;
            }

            SettingsManager settingsManager = AdvGame.GetReferences().settingsManager;

            sceneAttributes = settingsManager.sceneAttributes;

            EditorGUILayout.HelpBox("Values for attributes defined here can be set in the Scene Manager, and checked using the 'Scene: Check attribute' Action.", MessageType.Info);
            EditorGUILayout.Space();

            CreateAttributesGUI();

            if (selectedSceneAttribute != null && sceneAttributes.Contains(selectedSceneAttribute))
            {
                EditorGUILayout.Space();

                string apiPrefix = "AC.KickStarter.variablesManager.GetProperty (" + selectedSceneAttribute.id + ")";
                EditorGUILayout.BeginVertical(CustomStyles.thinBox);
                EditorGUILayout.LabelField("Inventory property '" + selectedSceneAttribute.label + "' properties", CustomStyles.subHeader);
                EditorGUILayout.Space();

                selectedSceneAttribute.label = CustomGUILayout.TextField("Name:", selectedSceneAttribute.label, apiPrefix + ".label");
                selectedSceneAttribute.type  = (VariableType)CustomGUILayout.EnumPopup("Type:", selectedSceneAttribute.type, apiPrefix + ".type");
                if (selectedSceneAttribute.type == VariableType.PopUp)
                {
                    selectedSceneAttribute.popUps = VariablesManager.PopupsGUI(selectedSceneAttribute.popUps);
                }

                EditorGUILayout.EndVertical();
            }

            settingsManager.sceneAttributes = sceneAttributes;
            if (GUI.changed)
            {
                EditorUtility.SetDirty(settingsManager);
            }
        }
示例#2
0
        private void PropertiesGUI()
        {
            List <string> binList = new List <string>();

            foreach (InvBin bin in bins)
            {
                binList.Add(bin.label);
            }

            EditorGUILayout.Space();
            CreatePropertiesGUI();
            EditorGUILayout.Space();

            if (selectedInvVar != null && invVars.Contains(selectedInvVar))
            {
                string apiPrefix = "AC.KickStarter.variablesManager.GetProperty (" + selectedInvVar.id + ")";
                EditorGUILayout.BeginVertical(CustomStyles.thinBox);
                EditorGUILayout.LabelField("Inventory property '" + selectedInvVar.label + "' properties", CustomStyles.subHeader);
                EditorGUILayout.Space();

                selectedInvVar.label = CustomGUILayout.TextField("Name:", selectedInvVar.label, apiPrefix + ".label");
                selectedInvVar.type  = (VariableType)CustomGUILayout.EnumPopup("Type:", selectedInvVar.type, apiPrefix + ".type");
                if (selectedInvVar.type == VariableType.PopUp)
                {
                    selectedInvVar.popUps = VariablesManager.PopupsGUI(selectedInvVar.popUps);
                }

                selectedInvVar.limitToCategories = EditorGUILayout.BeginToggleGroup("Limit to set categories?", selectedInvVar.limitToCategories);

                if (bins.Count > 0)
                {
                    List <int> newCategoryIDs = new List <int>();
                    foreach (InvBin bin in bins)
                    {
                        bool usesCategory = false;
                        if (selectedInvVar.categoryIDs.Contains(bin.id))
                        {
                            usesCategory = true;
                        }
                        usesCategory = CustomGUILayout.Toggle("Use in '" + bin.label + "'?", usesCategory, apiPrefix + ".categoryIDs");

                        if (usesCategory)
                        {
                            newCategoryIDs.Add(bin.id);
                        }
                    }
                    selectedInvVar.categoryIDs = newCategoryIDs;
                }
                else if (selectedInvVar.limitToCategories)
                {
                    EditorGUILayout.HelpBox("No categories are defined!", MessageType.Warning);
                }
                EditorGUILayout.EndToggleGroup();

                EditorGUILayout.EndVertical();
            }

            if (GUI.changed)
            {
                foreach (InvItem item in items)
                {
                    RebuildProperties(item);
                }
            }
        }