protected GVar GetVariable() { GVar _var = null; switch (location) { case VariableLocation.Global: if (AdvGame.GetReferences().variablesManager) { _var = AdvGame.GetReferences().variablesManager.GetVariable(variableID); } break; case VariableLocation.Local: if (!isAssetFile) { _var = LocalVariables.GetVariable(variableID, localVariables); } break; case VariableLocation.Component: Variables runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { _var = runtimeVariables.GetVariable(variableID); } break; } if (_var != null && _var.type == VariableType.PopUp) { return(_var); } return(null); }
public override void AssignValues(List <ActionParameter> parameters) { invID = AssignInvItemID(parameters, invParameterID, invID); runtimeVariable = null; switch (varLocation) { case VariableLocation.Global: variableID = AssignVariableID(parameters, varParameterID, variableID); runtimeVariable = GlobalVariables.GetVariable(variableID, true); break; case VariableLocation.Local: if (!isAssetFile) { variableID = AssignVariableID(parameters, varParameterID, variableID); runtimeVariable = LocalVariables.GetVariable(variableID, localVariables); } break; case VariableLocation.Component: Variables runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(variableID); } runtimeVariable = AssignVariable(parameters, varParameterID, runtimeVariable); break; } }
override public void AssignValues(List <ActionParameter> parameters) { runtimeObToRead = AssignFile(parameters, obToReadParameterID, obToReadConstantID, obToRead); runtimeVariable = null; switch (variableLocation) { case VariableLocation.Global: variableID = AssignVariableID(parameters, variableParameterID, variableID); runtimeVariable = GlobalVariables.GetVariable(variableID, true); break; case VariableLocation.Local: if (!isAssetFile) { variableID = AssignVariableID(parameters, variableParameterID, variableID); runtimeVariable = LocalVariables.GetVariable(variableID, localVariables); } break; case VariableLocation.Component: runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(variableID); } runtimeVariable = AssignVariable(parameters, variableParameterID, runtimeVariable); runtimeVariables = AssignVariablesComponent(parameters, variableParameterID, runtimeVariables); break; } }
private GVar GetVariable() { switch (location) { case VariableLocation.Global: VariablesManager variablesManager = AdvGame.GetReferences().variablesManager; if (variablesManager != null) { return(variablesManager.GetVariable(variableID)); } return(null); case VariableLocation.Local: return(LocalVariables.GetVariable(variableID)); case VariableLocation.Component: if (variables != null) { return(variables.GetVariable(variableID)); } break; } return(null); }
public override void AssignValues(List <ActionParameter> parameters) { intValue = AssignInteger(parameters, checkParameterID, intValue); boolValue = AssignBoolean(parameters, checkParameterID, boolValue); floatValue = AssignFloat(parameters, checkParameterID, floatValue); vector3Value = AssignVector3(parameters, checkParameterID, vector3Value); stringValue = AssignString(parameters, checkParameterID, stringValue); runtimeVariable = null; switch (location) { case VariableLocation.Global: variableID = AssignVariableID(parameters, parameterID, variableID); runtimeVariable = GlobalVariables.GetVariable(variableID, true); break; case VariableLocation.Local: if (!isAssetFile) { variableID = AssignVariableID(parameters, parameterID, variableID); runtimeVariable = LocalVariables.GetVariable(variableID, localVariables); } break; case VariableLocation.Component: Variables runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(variableID); } runtimeVariable = AssignVariable(parameters, parameterID, runtimeVariable); break; } runtimeCompareVariable = null; switch (getVarMethod) { case GetVarMethod.GlobalVariable: compareVariableID = AssignVariableID(parameters, checkParameterID, compareVariableID); runtimeCompareVariable = GlobalVariables.GetVariable(compareVariableID, true); break; case GetVarMethod.LocalVariable: compareVariableID = AssignVariableID(parameters, checkParameterID, compareVariableID); runtimeCompareVariable = LocalVariables.GetVariable(compareVariableID, localVariables); break; case GetVarMethod.ComponentVariable: Variables runtimeCompareVariables = AssignFile <Variables> (compareVariablesConstantID, compareVariables); if (runtimeCompareVariables != null) { runtimeCompareVariable = runtimeCompareVariables.GetVariable(compareVariableID); } runtimeCompareVariable = AssignVariable(parameters, checkParameterID, runtimeCompareVariable); break; default: break; } }
public override void AssignValues(List <ActionParameter> parameters) { if (isPlayer) { if (KickStarter.player != null) { runtimeLinkedProp = KickStarter.player.GetComponent <Moveable>(); } else { runtimeLinkedProp = null; } } else { runtimeLinkedProp = AssignFile <Moveable> (parameters, parameterID, constantID, linkedProp); } runtimeMarker = AssignFile <Marker> (parameters, markerParameterID, markerID, marker); transitionTime = AssignFloat(parameters, transitionTimeParameterID, transitionTime); newVector = AssignVector3(parameters, newVectorParameterID, newVector); if (!(transformType == TransformType.CopyMarker || (transformType == TransformType.Translate && toBy == ToBy.To) || (transformType == TransformType.Rotate && toBy == ToBy.To))) { inWorldSpace = false; } runtimeVariable = null; if (transformType != TransformType.CopyMarker && setVectorMethod == SetVectorMethod.FromVector3Variable) { switch (variableLocation) { case VariableLocation.Global: vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = GlobalVariables.GetVariable(vectorVarID, true); break; case VariableLocation.Local: if (!isAssetFile) { vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = LocalVariables.GetVariable(vectorVarID, localVariables); } break; case VariableLocation.Component: Variables runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(vectorVarID); } runtimeVariable = AssignVariable(parameters, vectorVarParameterID, runtimeVariable); break; } } }
override public void AssignValues(List <ActionParameter> parameters) { oldRuntimeVariable = null; switch (oldLocation) { case VariableLocation.Global: oldVariableID = AssignVariableID(parameters, oldParameterID, oldVariableID); oldRuntimeVariable = GlobalVariables.GetVariable(oldVariableID); break; case VariableLocation.Local: if (!isAssetFile) { oldVariableID = AssignVariableID(parameters, oldParameterID, oldVariableID); oldRuntimeVariable = LocalVariables.GetVariable(oldVariableID, localVariables); } break; case VariableLocation.Component: Variables oldRuntimeVariables = AssignFile <Variables> (oldVariablesConstantID, oldVariables); if (oldRuntimeVariables != null) { oldRuntimeVariable = oldRuntimeVariables.GetVariable(oldVariableID); } oldRuntimeVariable = AssignVariable(parameters, oldParameterID, oldRuntimeVariable); break; } newRuntimeVariable = null; switch (newLocation) { case VariableLocation.Global: newVariableID = AssignVariableID(parameters, newParameterID, newVariableID); newRuntimeVariable = GlobalVariables.GetVariable(newVariableID, true); break; case VariableLocation.Local: if (!isAssetFile) { newVariableID = AssignVariableID(parameters, newParameterID, newVariableID); newRuntimeVariable = LocalVariables.GetVariable(newVariableID, localVariables); } break; case VariableLocation.Component: newRuntimeVariables = AssignFile <Variables> (newVariablesConstantID, newVariables); if (newRuntimeVariables != null) { newRuntimeVariable = newRuntimeVariables.GetVariable(newVariableID); } newRuntimeVariable = AssignVariable(parameters, newParameterID, newRuntimeVariable); newRuntimeVariables = AssignVariablesComponent(parameters, newParameterID, newRuntimeVariables); break; } }
override public void AssignValues(List <ActionParameter> parameters) { if (invAction == InvAction.Add || invAction == InvAction.Replace) { _gameObject = AssignFile(parameters, parameterID, 0, gameObject); if (invAction == InvAction.Replace) { replaceGameObject = AssignFile(parameters, replaceParameterID, replaceConstantID, replaceGameObject); } else if (invAction == InvAction.Add) { relativeGameObject = AssignFile(parameters, relativeGameObjectParameterID, relativeGameObjectID, relativeGameObject); } } else if (invAction == InvAction.Remove) { _gameObject = AssignFile(parameters, parameterID, constantID, gameObject); } relativeVector = AssignVector3(parameters, relativeVectorParameterID, relativeVector); if (invAction == InvAction.Add && positionRelativeTo == PositionRelativeTo.VectorVariable) { runtimeVariable = null; switch (variableLocation) { case VariableLocation.Global: vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = GlobalVariables.GetVariable(vectorVarID, true); break; case VariableLocation.Local: if (!isAssetFile) { vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = LocalVariables.GetVariable(vectorVarID, localVariables); } break; case VariableLocation.Component: Variables runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(vectorVarID); } runtimeVariable = AssignVariable(parameters, vectorVarParameterID, runtimeVariable); break; } } }
override public ActionEnd End(List <AC.Action> actions) { if (_parameter == null) { return(GenerateStopActionEnd()); } GVar compareVar = null; InvItem compareItem = null; Document compareDoc = null; if (_parameter.parameterType == ParameterType.GlobalVariable || _parameter.parameterType == ParameterType.LocalVariable || _parameter.parameterType == ParameterType.ComponentVariable || _parameter.parameterType == ParameterType.InventoryItem || _parameter.parameterType == ParameterType.Document) { if (compareVariableID == -1) { return(GenerateStopActionEnd()); } if (_parameter.parameterType == ParameterType.GlobalVariable) { compareVar = GlobalVariables.GetVariable(compareVariableID, true); } else if (_parameter.parameterType == ParameterType.LocalVariable && !isAssetFile) { compareVar = LocalVariables.GetVariable(compareVariableID); } else if (_parameter.parameterType == ParameterType.ComponentVariable) { runtimeCompareVariables = AssignFile <Variables> (compareObjectConstantID, compareVariables); if (runtimeCompareVariables != null) { compareVar = runtimeCompareVariables.GetVariable(compareVariableID); } } else if (_parameter.parameterType == ParameterType.InventoryItem) { compareItem = KickStarter.inventoryManager.GetItem(compareVariableID); } else if (_parameter.parameterType == ParameterType.Document) { compareDoc = KickStarter.inventoryManager.GetDocument(compareVariableID); } } return(ProcessResult(CheckCondition(compareItem, compareVar, compareDoc), actions)); }
public GVar GetVariable() { switch (parameterType) { case ParameterType.GlobalVariable: return(GlobalVariables.GetVariable(intValue, true)); case ParameterType.LocalVariable: return(LocalVariables.GetVariable(intValue)); case ParameterType.ComponentVariable: if (variables != null) { return(variables.GetVariable(intValue)); } break; } return(null); }
override public void AssignValues(List <ActionParameter> parameters) { runtimeObToMove = AssignFile(parameters, obToMoveParameterID, obToMoveID, obToMove); runtimeTeleporter = AssignFile <Marker> (parameters, markerParameterID, markerID, teleporter); relativeGameObject = AssignFile(parameters, relativeGameObjectParameterID, relativeGameObjectID, relativeGameObject); relativeVector = AssignVector3(parameters, relativeVectorParameterID, relativeVector); if (isPlayer && KickStarter.player) { runtimeObToMove = KickStarter.player.gameObject; } runtimeVariable = null; if (positionRelativeTo == PositionRelativeTo.VectorVariable) { switch (variableLocation) { case VariableLocation.Global: vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = GlobalVariables.GetVariable(vectorVarID, true); break; case VariableLocation.Local: if (!isAssetFile) { vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = LocalVariables.GetVariable(vectorVarID, localVariables); } break; case VariableLocation.Component: Variables runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(vectorVarID); } runtimeVariable = AssignVariable(parameters, vectorVarParameterID, runtimeVariable); break; } } }
public override void AssignValues(List <ActionParameter> parameters) { intValue = AssignInteger(parameters, setParameterID, intValue); boolValue = AssignBoolean(parameters, setParameterID, boolValue); floatValue = AssignFloat(parameters, setParameterID, floatValue); vector3Value = AssignVector3(parameters, setParameterID, vector3Value); stringValue = AssignString(parameters, setParameterID, stringValue); formula = AssignString(parameters, setParameterID, formula); slotNumber = AssignInteger(parameters, slotNumberParameterID, slotNumber); runtimeVariable = null; switch (location) { case VariableLocation.Global: variableID = AssignVariableID(parameters, parameterID, variableID); runtimeVariable = GlobalVariables.GetVariable(variableID, true); break; case VariableLocation.Local: if (!isAssetFile) { variableID = AssignVariableID(parameters, parameterID, variableID); runtimeVariable = LocalVariables.GetVariable(variableID, localVariables); } break; case VariableLocation.Component: runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(variableID); } runtimeVariable = AssignVariable(parameters, parameterID, runtimeVariable); runtimeVariables = AssignVariablesComponent(parameters, parameterID, runtimeVariables); break; } }
public override void AssignValues(List <ActionParameter> parameters) { GameObject invPrefab = null; ActionParameter parameter = GetParameterWithID(parameters, parameterID); if (parameter != null && parameter.parameterType == ParameterType.InventoryItem) { InvItem invItem = KickStarter.inventoryManager.GetItem(parameter.intValue); if (invItem != null) { invPrefab = invItem.linkedPrefab; } } switch (invAction) { case InvAction.Add: case InvAction.Replace: if (invPrefab != null) { _gameObject = invPrefab; } else { _gameObject = AssignFile(parameters, parameterID, 0, gameObject); } if (invAction == InvAction.Replace) { replaceGameObject = AssignFile(parameters, replaceParameterID, replaceConstantID, replaceGameObject); } else if (invAction == InvAction.Add) { relativeGameObject = AssignFile(parameters, relativeGameObjectParameterID, relativeGameObjectID, relativeGameObject); } break; case InvAction.Remove: if (invPrefab != null) { ConstantID invPrefabConstantID = invPrefab.GetComponent <ConstantID> (); if (invPrefabConstantID != null && invPrefabConstantID.constantID != 0) { _gameObject = AssignFile(invPrefabConstantID.constantID, _gameObject); } else { LogWarning("Cannot locate scene instance of prefab " + invPrefab + " as it has no Constant ID number"); } } else { _gameObject = AssignFile(parameters, parameterID, constantID, gameObject); } if (_gameObject != null && !_gameObject.activeInHierarchy) { _gameObject = null; } break; default: break; } relativeVector = AssignVector3(parameters, relativeVectorParameterID, relativeVector); if (invAction == InvAction.Add && positionRelativeTo == PositionRelativeTo.VectorVariable) { runtimeVariable = null; switch (variableLocation) { case VariableLocation.Global: vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = GlobalVariables.GetVariable(vectorVarID, true); break; case VariableLocation.Local: if (!isAssetFile) { vectorVarID = AssignVariableID(parameters, vectorVarParameterID, vectorVarID); runtimeVariable = LocalVariables.GetVariable(vectorVarID, localVariables); } break; case VariableLocation.Component: Variables runtimeVariables = AssignFile <Variables> (variablesConstantID, variables); if (runtimeVariables != null) { runtimeVariable = runtimeVariables.GetVariable(vectorVarID); } runtimeVariable = AssignVariable(parameters, vectorVarParameterID, runtimeVariable); break; } } runtimeSpawnedObjectParameter = null; if (invAction == InvAction.Add) { runtimeSpawnedObjectParameter = GetParameterWithID(parameters, spawnedObjectParameterID); if (runtimeSpawnedObjectParameter != null && runtimeSpawnedObjectParameter.parameterType != ParameterType.GameObject) { runtimeSpawnedObjectParameter = null; } } }