private Vector3 GetLookVector (SettingsManager settingsManager)
		{
			Vector3 lookVector = faceObject.transform.position - charToMove.transform.position;
			if (copyRotation)
			{
				lookVector = faceObject.transform.forward;
			}
			else if (settingsManager.ActInScreenSpace ())
			{
				lookVector = AdvGame.GetScreenDirection (charToMove.transform.position, faceObject.transform.position);
			}

			return lookVector;
		}