private Vector3 GetLookVector (SettingsManager settingsManager) { Vector3 lookVector = faceObject.transform.position - charToMove.transform.position; if (copyRotation) { lookVector = faceObject.transform.forward; } else if (settingsManager.ActInScreenSpace ()) { lookVector = AdvGame.GetScreenDirection (charToMove.transform.position, faceObject.transform.position); } return lookVector; }