/** * <summary>Initialises the window.</summary> */ public static void Init() { SceneAttributesWindow window = (SceneAttributesWindow)EditorWindow.GetWindow(typeof(SceneAttributesWindow)); UnityVersionHandler.SetWindowTitle(window, "Scene attributes"); window.position = new Rect(300, 200, 350, 360); }
/** * <summary>Initialises the window.</summary> */ public static void Init() { SceneAttributesWindow window = (SceneAttributesWindow)EditorWindow.GetWindow(typeof(SceneAttributesWindow)); window.titleContent.text = "Scene attributes"; window.position = new Rect(300, 200, 350, 360); }