public override void AssignValues(List <ActionParameter> parameters)
 {
     if (isPlayer)
     {
         Player player = AssignPlayer(playerID, parameters, parameterID);
         if (player != null)
         {
             runtimeFootstepSounds = player.GetComponentInChildren <FootstepSounds>();
         }
     }
     else
     {
         runtimeFootstepSounds = AssignFile <FootstepSounds> (parameters, parameterID, constantID, footstepSounds);
     }
 }
        protected GameObject GetPlayerRenderer(Player player)
        {
            if (player == null)
            {
                return(null);
            }

            if (player.spriteChild != null && player.spriteChild.GetComponent <Renderer>())
            {
                return(player.spriteChild.gameObject);
            }

            if (player.GetComponentInChildren <Renderer>())
            {
                return(player.gameObject.GetComponentInChildren <Renderer>().gameObject);
            }
            else
            {
                return(player.gameObject);
            }
        }
示例#3
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        override public void AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)
        {
            if (saveScriptsToo)
            {
                FollowTintMap obToUpdate = followTintMap;
                if (isPlayer)
                {
                    if (!fromAssetFile && GameObject.FindObjectOfType <Player>() != null)
                    {
                        obToUpdate = GameObject.FindObjectOfType <Player>().GetComponentInChildren <FollowTintMap>();
                    }

                    if (obToUpdate == null && AdvGame.GetReferences().settingsManager != null)
                    {
                        Player player = AdvGame.GetReferences().settingsManager.GetDefaultPlayer();
                        obToUpdate = player.GetComponentInChildren <FollowTintMap>();
                    }
                }

                AddSaveScript <RememberVisibility> (obToUpdate);
            }
            AssignConstantID <TintMap> (newTintMap, newTintMapConstantID, newTintMapParameterID);
        }
        public override void AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)
        {
            FootstepSounds obToUpdate = footstepSounds;

            if (isPlayer)
            {
                if (!fromAssetFile && GameObject.FindObjectOfType <Player>() != null)
                {
                    obToUpdate = GameObject.FindObjectOfType <Player>().GetComponentInChildren <FootstepSounds>();
                }

                if (obToUpdate == null && AdvGame.GetReferences().settingsManager != null)
                {
                    Player player = AdvGame.GetReferences().settingsManager.GetDefaultPlayer();
                    obToUpdate = player.GetComponentInChildren <FootstepSounds>();
                }
            }

            if (saveScriptsToo)
            {
                AddSaveScript <RememberFootstepSounds> (obToUpdate);
            }
            AssignConstantID <FootstepSounds> (obToUpdate, constantID, parameterID);
        }