public override string SaveData() { ParticleSystemData particleSystemData = new ParticleSystemData(); particleSystemData.objectID = constantID; particleSystemData.savePrevented = savePrevented; ParticleSystem particleSystem = GetComponent <ParticleSystem>(); if (particleSystem != null) { particleSystemData.isPlaying = particleSystem.isPlaying; particleSystemData.isPaused = particleSystem.isPaused; particleSystemData.currentTime = particleSystem.time; } return(Serializer.SaveScriptData <ShapeableData> (particleSystemData)); }
public override void LoadData(string stringData) { ParticleSystemData data = Serializer.LoadScriptData <ParticleSystemData> (stringData); if (data == null) { return; } SavePrevented = data.savePrevented; if (savePrevented) { return; } ParticleSystem particleSystem = GetComponent <ParticleSystem>(); if (particleSystem != null) { particleSystem.time = data.currentTime; if (data.isPlaying) { particleSystem.Simulate(data.currentTime); particleSystem.Play(); } else { if (data.isPaused) { particleSystem.Pause(); } else { particleSystem.Stop(); } } particleSystem.time = data.currentTime; } }