public void Awake () { if (AdvGame.GetReferences () && AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } }
public void OnEnable() { _target = (Container) target; if (AdvGame.GetReferences () && AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } }
private void GetReferences () { if (AdvGame.GetReferences ()) { if (AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (AdvGame.GetReferences ().settingsManager) { settingsManager = AdvGame.GetReferences ().settingsManager; } } playerInteraction = GameObject.FindWithTag (Tags.gameEngine).GetComponent <PlayerInteraction>(); }
public override void ShowGUI(List<ActionParameter> parameters) { checkNothing = EditorGUILayout.Toggle ("Check for none selected?", checkNothing); if (!checkNothing) { if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; int invNumber = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If an item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning ("Previously chosen item no longer exists!"); invID = 0; } parameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } AfterRunningOption (); } else { EditorGUILayout.HelpBox ("No inventory items exist!", MessageType.Info); invID = -1; } } } }
public override void ShowGUI(List<ActionParameter> parameters) { whatToHighlight = (WhatToHighlight) EditorGUILayout.EnumPopup ("What to highlight:", whatToHighlight); if (whatToHighlight == WhatToHighlight.SceneObject) { parameterID = Action.ChooseParameterGUI ("Object to highlight:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; highlightObject = null; } else { highlightObject = (Highlight) EditorGUILayout.ObjectField ("Object to highlight:", highlightObject, typeof (Highlight), true); constantID = FieldToID <Highlight> (highlightObject, constantID); highlightObject = IDToField <Highlight> (highlightObject, constantID, false); } } else if (whatToHighlight == WhatToHighlight.InventoryItem) { if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } // parameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // } else { EditorGUILayout.HelpBox ("No inventory items exist!", MessageType.Info); invID = -1; invNumber = -1; } } } highlightType = (HighlightType) EditorGUILayout.EnumPopup ("Highlight type:", highlightType); if (highlightType == HighlightType.Enable || highlightType == HighlightType.Disable) { isInstant = EditorGUILayout.Toggle ("Is instant?", isInstant); } AfterRunningOption (); }
public override void OnInspectorGUI() { if (AdvGame.GetReferences () == null) { Debug.LogError ("A References file is required - please use the Adventure Creator window to create one."); EditorGUILayout.LabelField ("No References file found!"); } else { if (AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (AdvGame.GetReferences ().cursorManager) { cursorManager = AdvGame.GetReferences ().cursorManager; } if (AdvGame.GetReferences ().settingsManager) { settingsManager = AdvGame.GetReferences ().settingsManager; } if (_target.lineID > -1) { EditorGUILayout.LabelField ("Speech Manager ID:", _target.lineID.ToString ()); } _target.interactionSource = (InteractionSource) EditorGUILayout.EnumPopup ("Interaction source:", _target.interactionSource); _target.hotspotName = EditorGUILayout.TextField ("Label (if not name):", _target.hotspotName); _target.highlight = (Highlight) EditorGUILayout.ObjectField ("Object to highlight:", _target.highlight, typeof (Highlight), true); EditorGUILayout.BeginHorizontal (); _target.walkToMarker = (Marker) EditorGUILayout.ObjectField ("Walk-to marker:", _target.walkToMarker, typeof (Marker), true); if (_target.walkToMarker == null) { if (GUILayout.Button ("Auto-create", autoWidth)) { string prefabName = "Marker"; if (settingsManager && settingsManager.IsUnity2D ()) { prefabName += "2D"; } Marker newMarker = AdvGame.GetReferences ().sceneManager.AddPrefab ("Navigation", prefabName, true, false, true).GetComponent <Marker>(); newMarker.gameObject.name += (": " + _target.gameObject.name); newMarker.transform.position = _target.transform.position; _target.walkToMarker = newMarker; } } EditorGUILayout.EndHorizontal (); _target.drawGizmos = EditorGUILayout.Toggle ("Draw yellow cube?", _target.drawGizmos); if (settingsManager != null && settingsManager.interactionMethod != AC_InteractionMethod.ContextSensitive) { _target.oneClick = EditorGUILayout.Toggle ("Single 'Use' Interaction?", _target.oneClick); } EditorGUILayout.Space (); UseInteractionGUI (); if (settingsManager == null || settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive) { EditorGUILayout.Space (); LookInteractionGUI (); } EditorGUILayout.Space (); InvInteractionGUI (); } if (GUI.changed) { EditorUtility.SetDirty (_target); } }
public override void ShowGUI(List<ActionParameter> parameters) { selectType = (InventorySelectType) EditorGUILayout.EnumPopup ("Select type:", selectType); if (selectType == InventorySelectType.DeselectActive) { AfterRunningOption (); return; } if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (!settingsManager) { settingsManager = AdvGame.GetReferences ().settingsManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If an item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } parameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } giveToPlayer = EditorGUILayout.Toggle ("Add if not held?", giveToPlayer); if (settingsManager && settingsManager.CanGiveItems ()) { selectItemMode = (SelectItemMode) EditorGUILayout.EnumPopup ("Select item mode:", selectItemMode); } } else { EditorGUILayout.HelpBox ("No inventory items exist!", MessageType.Info); invID = -1; invNumber = -1; } } AfterRunningOption (); }
public override void ShowGUI(List<ActionParameter> parameters) { if (AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (invParameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If an item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { // Wasn't found (item was possibly deleted), so revert to zero ACDebug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } useActive = EditorGUILayout.Toggle ("Affect active container?", useActive); if (!useActive) { parameterID = Action.ChooseParameterGUI ("Container:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; container = null; } else { container = (Container) EditorGUILayout.ObjectField ("Container:", container, typeof (Container), true); constantID = FieldToID <Container> (container, constantID); container = IDToField <Container> (container, constantID, false); } } // invParameterID = Action.ChooseParameterGUI ("Item to check:", parameters, invParameterID, ParameterType.InventoryItem); if (invParameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Item to check:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // if (inventoryManager.items[invNumber].canCarryMultiple) { doCount = EditorGUILayout.Toggle ("Query count?", doCount); if (doCount) { EditorGUILayout.BeginHorizontal (""); EditorGUILayout.LabelField ("Count is:", GUILayout.MaxWidth (70)); intCondition = (IntCondition) EditorGUILayout.EnumPopup (intCondition); intValue = EditorGUILayout.IntField (intValue); if (intValue < 1) { intValue = 1; } EditorGUILayout.EndHorizontal (); } } else { doCount = false; } } else { EditorGUILayout.LabelField ("No inventory items exist!"); invID = -1; invNumber = -1; } } }
public override string SetLabel() { if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { return (" (" + inventoryManager.GetLabel (invID) + ")"); } return ""; }
public override string SetLabel() { string labelAdd = ""; string labelItem = ""; if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { if (inventoryManager.items.Count > 0) { if (invNumber > -1) { labelItem = " " + inventoryManager.items[invNumber].label; } } } if (containerAction == ContainerAction.Add) { labelAdd = " (Add" + labelItem + ")"; } else if (containerAction == ContainerAction.Remove) { labelAdd = " (Remove" + labelItem + ")"; } else if (containerAction == ContainerAction.RemoveAll) { labelAdd = " (Remove all)"; } return labelAdd; }
public override void OnInspectorGUI() { if (!sideIcon) { sideIcon = (Texture2D) AssetDatabase.LoadAssetAtPath ("Assets/AdventureCreator/Graphics/Textures/inspector-use.png", typeof (Texture2D)); } if (AdvGame.GetReferences () == null) { ACDebug.LogError ("A References file is required - please use the Adventure Creator window to create one."); EditorGUILayout.LabelField ("No References file found!"); } else { if (AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (AdvGame.GetReferences ().cursorManager) { cursorManager = AdvGame.GetReferences ().cursorManager; } if (AdvGame.GetReferences ().settingsManager) { settingsManager = AdvGame.GetReferences ().settingsManager; } if (Application.isPlaying) { if (_target.gameObject.layer != LayerMask.NameToLayer (settingsManager.hotspotLayer)) { EditorGUILayout.HelpBox ("Current state: OFF", MessageType.Info); } } if (_target.lineID > -1) { EditorGUILayout.LabelField ("Speech Manager ID:", _target.lineID.ToString ()); } _target.interactionSource = (InteractionSource) EditorGUILayout.EnumPopup ("Interaction source:", _target.interactionSource); _target.hotspotName = EditorGUILayout.TextField ("Label (if not name):", _target.hotspotName); _target.highlight = (Highlight) EditorGUILayout.ObjectField ("Object to highlight:", _target.highlight, typeof (Highlight), true); EditorGUILayout.BeginHorizontal (); _target.centrePoint = (Transform) EditorGUILayout.ObjectField ("Centre point (override):", _target.centrePoint, typeof (Transform), true); if (_target.centrePoint == null) { if (GUILayout.Button ("Create", autoWidth)) { string prefabName = "Hotspot centre: " + _target.gameObject.name; GameObject go = SceneManager.AddPrefab ("Navigation", "HotspotCentre", true, false, false); go.name = prefabName; go.transform.position = _target.transform.position; _target.centrePoint = go.transform; if (GameObject.Find ("_Markers")) { go.transform.parent = GameObject.Find ("_Markers").transform; } } } EditorGUILayout.EndHorizontal (); EditorGUILayout.BeginHorizontal (); _target.walkToMarker = (Marker) EditorGUILayout.ObjectField ("Walk-to marker:", _target.walkToMarker, typeof (Marker), true); if (_target.walkToMarker == null) { if (GUILayout.Button ("Create", autoWidth)) { string prefabName = "Marker"; if (settingsManager && settingsManager.IsUnity2D ()) { prefabName += "2D"; } Marker newMarker = SceneManager.AddPrefab ("Navigation", prefabName, true, false, true).GetComponent <Marker>(); newMarker.gameObject.name += (": " + _target.gameObject.name); newMarker.transform.position = _target.transform.position; _target.walkToMarker = newMarker; } } EditorGUILayout.EndHorizontal (); _target.limitToCamera = (_Camera) EditorGUILayout.ObjectField ("Limit to camera:", _target.limitToCamera, typeof (_Camera), true); _target.drawGizmos = EditorGUILayout.Toggle ("Draw yellow cube?", _target.drawGizmos); if (settingsManager != null && settingsManager.interactionMethod != AC_InteractionMethod.ContextSensitive) { _target.oneClick = EditorGUILayout.Toggle ("Single 'Use' Interaction?", _target.oneClick); } if (_target.oneClick || (settingsManager != null && settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive)) { _target.doubleClickingHotspot = (DoubleClickingHotspot) EditorGUILayout.EnumPopup ("Double-clicking:", _target.doubleClickingHotspot); } EditorGUILayout.Space (); UseInteractionGUI (); if (settingsManager == null || settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive) { EditorGUILayout.Space (); LookInteractionGUI (); } EditorGUILayout.Space (); InvInteractionGUI (); EditorGUILayout.Space (); UnhandledInvInteractionGUI (); } if (GUI.changed) { EditorUtility.SetDirty (_target); } }
/** * <summary>Unsets the values of all script variables, so that they can be re-assigned to the correct scene if multiple scenes are open.</summary> */ public void ClearVariables() { playerPrefab = null; mainCameraPrefab = null; persistentEnginePrefab = null; gameEnginePrefab = null; // Managers sceneManagerPrefab = null; settingsManagerPrefab = null; actionsManagerPrefab = null; variablesManagerPrefab = null; inventoryManagerPrefab = null; speechManagerPrefab = null; cursorManagerPrefab = null; menuManagerPrefab = null; // PersistentEngine components optionsComponent = null; runtimeInventoryComponent = null; runtimeVariablesComponent = null; playerMenusComponent = null; stateHandlerComponent = null; sceneChangerComponent = null; saveSystemComponent = null; levelStorageComponent = null; runtimeLanguagesComponent = null; // GameEngine components menuSystemComponent = null; dialogComponent = null; playerInputComponent = null; playerInteractionComponent = null; playerMovementComponent = null; playerCursorComponent = null; playerQTEComponent = null; sceneSettingsComponent = null; navigationManagerComponent = null; actionListManagerComponent = null; localVariablesComponent = null; menuPreviewComponent = null; SetGameEngine (); }
public override string SetLabel() { string labelAdd = ""; string labelItem = ""; if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { labelItem = " " + inventoryManager.GetLabel (invID); } if (invAction == InvAction.Remove) { labelAdd = " (Remove" + labelItem + ")"; } else { labelAdd = " (Add" + labelItem + ")"; } return labelAdd; }
private void OnDestroy () { inventoryManager = null; }
override public void ShowGUI (List<ActionParameter> parameters) { if (inventoryManager == null && AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (settingsManager == null && AdvGame.GetReferences ().settingsManager) { settingsManager = AdvGame.GetReferences ().settingsManager; } if (inventoryManager != null) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If a item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { Debug.Log ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } invAction = (InvAction) EditorGUILayout.EnumPopup ("Add or remove:", invAction); parameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } if (inventoryManager.items[invNumber].canCarryMultiple) { setAmount = EditorGUILayout.Toggle ("Set amount?", setAmount); if (setAmount) { if (invAction == InvAction.Add) { amount = EditorGUILayout.IntField ("Increase count by:", amount); } else { amount = EditorGUILayout.IntField ("Reduce count by:", amount); } } } } else { EditorGUILayout.HelpBox ("No inventory items exist!", MessageType.Info); invID = -1; invNumber = -1; } if (settingsManager != null && settingsManager.playerSwitching == PlayerSwitching.Allow && !settingsManager.shareInventory) { EditorGUILayout.Space (); setPlayer = EditorGUILayout.Toggle ("Affect specific player?", setPlayer); if (setPlayer) { ChoosePlayerGUI (); } } else { setPlayer = false; } } else { EditorGUILayout.HelpBox ("An Inventory Manager must be assigned for this Action to work", MessageType.Warning); } AfterRunningOption (); }
public override void ShowGUI(List<ActionParameter> parameters) { if (AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (invParameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If a item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } useActive = EditorGUILayout.Toggle ("Affect active container?", useActive); if (!useActive) { parameterID = Action.ChooseParameterGUI ("Container:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; container = null; } else { container = (Container) EditorGUILayout.ObjectField ("Container:", container, typeof (Container), true); constantID = FieldToID <Container> (container, constantID); container = IDToField <Container> (container, constantID, false); } } containerAction = (ContainerAction) EditorGUILayout.EnumPopup ("Method:", containerAction); if (containerAction == ContainerAction.RemoveAll) { transferToPlayer = EditorGUILayout.Toggle ("Transfer to Player?", transferToPlayer); } else { // invParameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, invParameterID, ParameterType.InventoryItem); if (invParameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // if (containerAction == ContainerAction.Remove) { transferToPlayer = EditorGUILayout.Toggle ("Transfer to Player?", transferToPlayer); } if (inventoryManager.items[invNumber].canCarryMultiple) { setAmount = EditorGUILayout.Toggle ("Set amount?", setAmount); if (setAmount) { if (containerAction == ContainerAction.Add) { amount = EditorGUILayout.IntField ("Increase count by:", amount); } else if (containerAction == ContainerAction.Remove) { amount = EditorGUILayout.IntField ("Reduce count by:", amount); } } } } AfterRunningOption (); } else { EditorGUILayout.LabelField ("No inventory items exist!"); invID = -1; invNumber = -1; } } }
override public string SetLabel () { string labelAdd = ""; string labelItem = ""; if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { if (inventoryManager.items.Count > 0 && invNumber >= 0 && inventoryManager.items.Count > invNumber) { labelItem = " " + inventoryManager.items[invNumber].label; } } if (invAction == InvAction.Add) { labelAdd = " (Add" + labelItem + ")"; } else { labelAdd = " (Remove" + labelItem + ")"; } return labelAdd; }
public override string SetLabel() { if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { if (inventoryManager.items.Count > 0 && inventoryManager.items.Count > invNumber && invNumber > -1) { return (" (" + inventoryManager.items[invNumber].label + ")"); } } return ""; }
public override void ShowGUI(List<ActionParameter> parameters) { if (inventoryManager == null && AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (settingsManager == null && AdvGame.GetReferences ().settingsManager) { settingsManager = AdvGame.GetReferences ().settingsManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If an item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { // Wasn't found (item was possibly deleted), so revert to zero Debug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } // parameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // if (inventoryManager.items[invNumber].canCarryMultiple) { doCount = EditorGUILayout.Toggle ("Query count?", doCount); if (doCount) { EditorGUILayout.BeginHorizontal (); EditorGUILayout.LabelField ("Count is:", GUILayout.MaxWidth (70)); intCondition = (IntCondition) EditorGUILayout.EnumPopup (intCondition); intValue = EditorGUILayout.IntField (intValue); if (intValue < 1) { intValue = 1; } EditorGUILayout.EndHorizontal (); } } else { doCount = false; } if (settingsManager != null && settingsManager.playerSwitching == PlayerSwitching.Allow && !settingsManager.shareInventory) { EditorGUILayout.Space (); setPlayer = EditorGUILayout.Toggle ("Check specific player?", setPlayer); if (setPlayer) { ChoosePlayerGUI (); } } else { setPlayer = false; } } else { EditorGUILayout.LabelField ("No inventory items exist!"); invID = -1; invNumber = -1; } } else { EditorGUILayout.HelpBox ("An Inventory Manager must be assigned for this Action to work", MessageType.Warning); } }
private void OnEnable () { inventoryManager = null; }