/** * <summary>Initialises the window.</summary> */ public static void Init(SpeechManager _speechManager, int forLanguage = 0) { if (_speechManager == null) { return; } ExportWizardWindow window = (ExportWizardWindow)EditorWindow.GetWindow(typeof(ExportWizardWindow)); UnityVersionHandler.SetWindowTitle(window, "Game text exporter"); window.position = new Rect(300, 200, 350, 500); window._Init(_speechManager, forLanguage); }
/** * <summary>Initialises the window.</summary> */ public static void Init(SpeechManager _speechManager, string[] _sceneNames, int forLanguage = 0) { if (_speechManager == null) { return; } ExportWizardWindow window = EditorWindow.GetWindowWithRect <ExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Game text exporter", true); window.titleContent.text = "Game text exporter"; window.position = new Rect(300, 200, 350, 500); window._Init(_speechManager, _sceneNames, forLanguage); }