public void Update(DragTrack track, Moveable_Drag draggable) { track.ApplyAutoForce(targetValue, speed, draggable); }
/** * <summary>Applies a drag force on the object, based on the movement of the cursor.</summary> * <param name = "force">The force vector to apply</param> * <param name = "mousePosition">The position of the mouse</param> * <param name = "_distanceToCamera">The distance between the object's centre and the camera</param> */ public override void ApplyDragForce(Vector3 force, Vector3 mousePosition, float _distanceToCamera) { distanceToCamera = _distanceToCamera; // Scale force force *= speedFactor * distanceToCamera / 50f; // Limit magnitude if (force.magnitude > maxSpeed) { force *= maxSpeed / force.magnitude; } if (dragMode == DragMode.LockToTrack) { if (track != null) { switch (track.dragMovementCalculation) { case DragMovementCalculation.DragVector: track.ApplyDragForce(force, this); break; case DragMovementCalculation.CursorPosition: float mousePositionAlong = track.GetScreenPointProportionAlong(mousePosition); float totalPositionAlong = mousePositionAlong + screenToWorldOffset; if (track.preventEndToEndJumping) { bool inDeadZone = (totalPositionAlong >= 1f || totalPositionAlong <= 0f); if (endLocked) { if (!inDeadZone) { endLocked = false; } } else { if (inDeadZone) { endLocked = true; } } if (track.Loops || !endLocked) { lastFrameTotalCursorPositionAlong = totalPositionAlong; } else { totalPositionAlong = lastFrameTotalCursorPositionAlong; } } track.ApplyAutoForce(totalPositionAlong, speedFactor / 10f, this); break; } } } else { Vector3 newRot = Vector3.Cross(force, KickStarter.CameraMain.transform.forward); if (dragMode == DragMode.MoveAlongPlane) { if (alignMovement == AlignDragMovement.AlignToPlane) { if (plane) { _rigidbody.AddForceAtPosition(Vector3.Cross(newRot, plane.up), transform.position + (plane.up * grabDistance)); } else { ACDebug.LogWarning("No alignment plane assigned to " + this.name, this); } } else { _rigidbody.AddForceAtPosition(force, transform.position - (KickStarter.CameraMain.transform.forward * grabDistance)); } } else if (dragMode == DragMode.RotateOnly) { newRot /= Mathf.Sqrt((grabPoint.position - transform.position).magnitude) * 2.4f * rotationFactor; if (moveWithRigidbody) { _rigidbody.AddTorque(newRot); } else { //transform.Rotate (newRot, Space.World); thisFrameTorque = newRot; } if (allowZooming) { UpdateZoom(); } } } }
/** * Called every frame by StateHandler. */ public override void UpdateMovement() { base.UpdateMovement(); if (dragMode == DragMode.LockToTrack && track) { if (track && (_rigidbody.angularVelocity != Vector3.zero || _rigidbody.velocity != Vector3.zero)) { track.UpdateDraggable(this); if (interactionOnMove && gameObject.layer != LayerMask.NameToLayer(KickStarter.settingsManager.deactivatedLayer)) { if (!KickStarter.actionListManager.IsListRunning(interactionOnMove)) { interactionOnMove.Interact(); } } } else if (targetTrackSpeed > 0f) { trackValue = track.GetDecimalAlong(this); } if (targetTrackSpeed > 0f) { if ((targetTrackValue == 0f && trackValue < 0.01f) || (targetTrackValue == 1f && trackValue > 0.99f)) { // Special case, since colliders cause ends to not quite be met StopAutoMove(); } else if ((targetStartedGreater && targetTrackValue > trackValue) || (!targetStartedGreater && targetTrackValue < trackValue)) { track.ApplyAutoForce(targetTrackValue, targetTrackSpeed, this); } else { StopAutoMove(); } } if (collideSound && collideSoundClip && track is DragTrack_Hinge) { if (trackValue > 0.05f && trackValue < 0.95f) { canPlayCollideSound = true; } else if ((trackValue == 0f || (!onlyPlayLowerCollisionSound && trackValue == 1f)) && canPlayCollideSound) { canPlayCollideSound = false; collideSound.Play(collideSoundClip, false); } } if (targetTrackSpeed == 0f && !isHeld && (trackValue == 0f || trackValue == 1f)) { _rigidbody.isKinematic = true; } else { _rigidbody.isKinematic = false; } } else if (isHeld) { if (dragMode == DragMode.RotateOnly && allowZooming && distanceToCamera > 0f) { LimitZoom(); } } if (moveSoundClip && moveSound) { if (dragMode == DragMode.LockToTrack && track && track is DragTrack_Hinge) { PlayMoveSound(_rigidbody.angularVelocity.magnitude, trackValue); } else { PlayMoveSound(_rigidbody.velocity.magnitude, trackValue); } } }
public override void UpdateMovement() { base.UpdateMovement(); if (dragMode == DragMode.LockToTrack && track) { track.UpdateDraggable(this); if (UsesRigidbody && (_rigidbody.angularVelocity != Vector3.zero || _rigidbody.velocity != Vector3.zero)) { RunInteraction(true); } if (IsAutoMoving()) { if (activeAutoMove.CheckForEnd(this)) { StopAutoMove(true); } } else if (!UsesRigidbody && dragMode == DragMode.LockToTrack && track) { if (IsHeld) { heldIntensity = 1f; } else { if (heldIntensity > 0.01f && trackValue > 0f && trackValue < 1f) { switch (track.dragMovementCalculation) { case DragMovementCalculation.DragVector: track.ApplyDragForce(lastFrameForce * heldIntensity, this); break; case DragMovementCalculation.CursorPosition: if (simulatedMass > 0) { track.ApplyAutoForce(lastFrameTotalPositionAlong, heldIntensity * speedFactor * 0.02f / simulatedMass, this, false); } break; default: break; } } heldIntensity = Mathf.Lerp(heldIntensity, 0f, Time.deltaTime * simulatedMass); } } if (collideSound && !track.UsesEndColliders) { if (trackValue > 0.03f && trackValue < 0.97f) { canPlayCollideSound = true; } else if ((Mathf.Approximately(trackValue, 0f) || (!onlyPlayLowerCollisionSound && Mathf.Approximately(trackValue, 1f))) && canPlayCollideSound) { canPlayCollideSound = false; collideSound.Play(collideSoundClip, false); } } } else if (isHeld) { if (dragMode == DragMode.RotateOnly && allowZooming && distanceToCamera > 0f) { LimitZoom(); } } if (moveSoundClip && moveSound) { if (dragMode == DragMode.LockToTrack && track) { PlayMoveSound(track.GetMoveSoundIntensity(trackValue - lastFrameTrackValue)); } else if (_rigidbody) { PlayMoveSound(_rigidbody.velocity.magnitude); } } lastFrameTrackValue = trackValue; }