示例#1
0
        private void DrawPreviewMenu(Menu menu)
        {
            if (menu == null || menu.IsUnityUI())
            {
                return;
            }

            if (KickStarter.mainCamera != null)
            {
                KickStarter.mainCamera.DrawBorders();
            }

            CheckScreenSize(menu);

            if (menu.CanPause() && menu.pauseWhenEnabled && menuManager.pauseTexture)
            {
                GUI.DrawTexture(AdvGame.GUIRect(0.5f, 0.5f, 1f, 1f), menuManager.pauseTexture, ScaleMode.ScaleToFit, true, 0f);
            }

            if ((menu.positionType == AC_PositionType.FollowCursor || menu.positionType == AC_PositionType.AppearAtCursorAndFreeze || menu.positionType == AC_PositionType.OnHotspot || menu.positionType == AC_PositionType.AboveSpeakingCharacter || menu.positionType == AC_PositionType.AbovePlayer) && AdvGame.GetReferences().cursorManager&& AdvGame.GetReferences().cursorManager.pointerIcon.texture)
            {
                CursorIconBase icon = AdvGame.GetReferences().cursorManager.pointerIcon;
                GUI.DrawTexture(AdvGame.GUIBox(new Vector2(AdvGame.GetMainGameViewSize().x / 2f, AdvGame.GetMainGameViewSize().y / 2f), icon.size), icon.texture, ScaleMode.ScaleToFit, true, 0f);
            }

            menu.StartDisplay();

            foreach (MenuElement element in menu.visibleElements)
            {
                SetStyles(element);

                for (int i = 0; i < element.GetNumSlots(); i++)
                {
                    if (menuManager.GetSelectedElement() == element && element.isClickable && i == 0)
                    {
                        element.Display(highlightedStyle, i, 1f, true);
                    }

                    else
                    {
                        element.Display(normalStyle, i, 1f, false);
                    }
                }

                if (UnityEditor.EditorWindow.mouseOverWindow != null && UnityEditor.EditorWindow.mouseOverWindow.ToString() != null && UnityEditor.EditorWindow.mouseOverWindow.ToString().Contains("(UnityEditor.GameView)"))
                {
                    if (menu.IsPointerOverSlot(element, 0, Event.current.mousePosition + new Vector2(menu.GetRect().x, menu.GetRect().y)))
                    {
                        menuManager.SelectElementFromPreview(menu, element);
                    }
                }
            }

            menu.EndDisplay();

            if (menuManager.drawOutlines)
            {
                menu.DrawOutline(menuManager.GetSelectedElement());
            }
        }
示例#2
0
        public void DrawArrows()
        {
            if (alpha > 0f)
            {
                if (directionToAnimate != AC_Direction.None)
                {
                    SetGUIAlpha(alpha);

                    if (directionToAnimate == AC_Direction.Up)
                    {
                        upArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.5f, 0.1f, arrowSize * 2, arrowSize));
                    }

                    else if (directionToAnimate == AC_Direction.Down)
                    {
                        downArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.5f, 0.9f, arrowSize * 2, arrowSize));
                    }

                    else if (directionToAnimate == AC_Direction.Left)
                    {
                        leftArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.05f, 0.5f, arrowSize, arrowSize * 2));
                    }

                    else if (directionToAnimate == AC_Direction.Right)
                    {
                        rightArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.95f, 0.5f, arrowSize, arrowSize * 2));
                    }
                }

                else
                {
                    SetGUIAlpha(alpha);

                    if (upArrow.isPresent)
                    {
                        upArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.5f, 0.1f, 0.1f, 0.05f));
                    }

                    if (downArrow.isPresent)
                    {
                        downArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.5f, 0.9f, 0.1f, 0.05f));
                    }

                    if (leftArrow.isPresent)
                    {
                        leftArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.05f, 0.5f, 0.05f, 0.1f));
                    }

                    if (rightArrow.isPresent)
                    {
                        rightArrow.rect = KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.95f, 0.5f, 0.05f, 0.1f));
                    }
                }

                upArrow.Draw();
                downArrow.Draw();
                leftArrow.Draw();
                rightArrow.Draw();
            }
        }
示例#3
0
 private Rect GetRightRect(float scale = 0.05f)
 {
     return(KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(1f - (0.05f * positionFactor * 2f), 0.5f, scale * scaleFactor, scale * 2f * scaleFactor)));
 }
示例#4
0
 protected Rect GetLeftRect(float scale = 0.05f)
 {
     return(KickStarter.mainCamera.LimitMenuToAspect(AdvGame.GUIRect(0.05f * positionFactor * 2f, 0.5f, scale * scaleFactor, scale * 2f * scaleFactor)));
 }
示例#5
0
        private void OnGUI()
        {
            if (!Application.isPlaying)
            {
                if (AdvGame.GetReferences())
                {
                    menuManager = AdvGame.GetReferences().menuManager;

                    if (menuManager && menuManager.drawInEditor)
                    {
                        if (menuManager.GetSelectedMenu() != null)
                        {
                            AC.Menu menu = menuManager.GetSelectedMenu();

                            if (menu.IsUnityUI())
                            {
                                return;
                            }

                            CheckScreenSize(menu);

                            if ((menu.appearType == AppearType.Manual || menu.appearType == AppearType.OnInputKey) && menu.pauseWhenEnabled && menuManager.pauseTexture)
                            {
                                GUI.DrawTexture(AdvGame.GUIRect(0.5f, 0.5f, 1f, 1f), menuManager.pauseTexture, ScaleMode.ScaleToFit, true, 0f);
                            }

                            if ((menu.positionType == AC_PositionType.FollowCursor || menu.positionType == AC_PositionType.AppearAtCursorAndFreeze || menu.positionType == AC_PositionType.OnHotspot || menu.positionType == AC_PositionType.AboveSpeakingCharacter || menu.positionType == AC_PositionType.AbovePlayer) && AdvGame.GetReferences().cursorManager&& AdvGame.GetReferences().cursorManager.pointerIcon.texture)
                            {
                                CursorIconBase icon = AdvGame.GetReferences().cursorManager.pointerIcon;
                                GUI.DrawTexture(AdvGame.GUIBox(new Vector2(AdvGame.GetMainGameViewSize().x / 2f, AdvGame.GetMainGameViewSize().y / 2f), icon.size), icon.texture, ScaleMode.ScaleToFit, true, 0f);
                            }

                            menu.StartDisplay();

                            foreach (MenuElement element in menu.visibleElements)
                            {
                                SetStyles(element);

                                for (int i = 0; i < element.GetNumSlots(); i++)
                                {
                                    if (menuManager.GetSelectedElement() == element && element.isClickable && i == 0)
                                    {
                                        //	element.PreDisplay (i, true, 0);
                                        element.Display(highlightedStyle, i, 1f, true);
                                    }

                                    else
                                    {
                                        //	element.PreDisplay (i, true, 0);
                                        element.Display(normalStyle, i, 1f, false);
                                    }
                                }

                                if (menu.IsPointerOverSlot(element, 0, Event.current.mousePosition + new Vector2(menu.GetRect().x, menu.GetRect().y)))
                                {
                                    menuManager.SelectElementFromPreview(menu, element);
                                }
                            }

                            menu.EndDisplay();

                            if (menuManager.drawOutlines)
                            {
                                menu.DrawOutline(menuManager.GetSelectedElement());
                            }
                        }
                    }
                }
            }
        }