public static void BakeStaticShadow(Camera camera, GameObject fieldObj, Model model, Studio studio) { if (model == null) { return; } camera.CopyFrom(Camera.main); camera.targetDisplay = 1; camera.targetTexture = new RenderTexture(camera.pixelWidth, camera.pixelHeight, 24, RenderTextureFormat.ARGB32); string dirPath = Path.Combine(Application.dataPath, EngineGlobal.PROJECT_PATH_NAME + "/Shadow"); int assetRootIndex = dirPath.IndexOf("Assets"); if (assetRootIndex < 0) { Debug.LogError(string.Format("{0} is out of Assets folder.", dirPath)); return; } dirPath = dirPath.Substring(assetRootIndex); camera.transform.localPosition = new Vector3(0, 500, 0); camera.transform.localRotation = Quaternion.Euler(90f, 0f, 0f); CameraHelper.LookAtModel(camera.transform, model); fieldObj.SetActive(false); Texture2D rawTex = CapturingHelper.CaptureModelInCamera(model, camera, studio, true); fieldObj.SetActive(true); string filePath = TextureHelper.SaveTexture(dirPath, EditorGlobal.STATIC_SHADOW_NAME, rawTex); AssetDatabase.ImportAsset(filePath); fieldObj.transform.localPosition = Vector3.zero; fieldObj.transform.localRotation = Quaternion.Euler(0f, 180f, 0f); ScaleShadowField(camera, fieldObj); camera.targetTexture = null; camera.targetDisplay = 2; }
public void OnCaptureFrame() { try { double deltaTime = EditorApplication.timeSinceStartup - prevTime; if (deltaTime < studio.frame.delay) { return; } prevTime = EditorApplication.timeSinceStartup; OnCaptureFrame_(); Texture2D tex = CapturingHelper.CaptureModelManagingShadow(model, studio); studio.samplings.Add(new Sampling(tex, frameTime)); IntegerBound texBound = new IntegerBound(); if (!TextureHelper.CalcTextureBound(tex, pivot2D, texBound)) { texBound.min.x = pivot2D.x - 1; texBound.max.x = pivot2D.x + 1; texBound.min.y = pivot2D.y - 1; texBound.max.y = pivot2D.y + 1; } TextureHelper.MakeUnifiedBound(pivot2D, texBound, unifiedTexBound); stateMachine.ChangeState(SamplingState.EndFrame); } catch (Exception e) { Debug.LogException(e); Finish(); } }
public void OnCaptureFrame() { try { double deltaTime = EditorApplication.timeSinceStartup - prevTime; if (deltaTime < studio.frame.delay) { return; } prevTime = EditorApplication.timeSinceStartup; if (studio.shadow.type == ShadowType.TopDown) { Camera camera; GameObject fieldObj; ShadowHelper.GetCameraAndFieldObject(studio.shadow.obj, out camera, out fieldObj); ShadowHelper.BakeStaticShadow(camera, fieldObj, particleModel, studio); } Texture2D tex = CapturingHelper.CaptureModelManagingShadow(model, studio); IntegerBound texBound = new IntegerBound(); if (!TextureHelper.CalcTextureBound(tex, pivot2D, texBound)) { texBound.min.x = pivot2D.x - 1; texBound.max.x = pivot2D.x + 1; texBound.min.y = pivot2D.y - 1; texBound.max.y = pivot2D.y + 1; } if (studio.trimming.on) { if (studio.trimming.isUnifiedForAllViews) { TextureHelper.MakeUnifiedBound(pivot2D, texBound, unifiedTexBound); } else { pivot2D.SubtractWithMargin(texBound.min, studio.trimming.margin); tex = TextureHelper.TrimTexture(tex, texBound, studio.trimming.margin, EngineGlobal.CLEAR_COLOR32); } } if (studio.packing.on || studio.trimming.isUnifiedForAllViews) { frameModelTextures[frameIndex] = tex; framePivots[frameIndex] = pivot2D; } else // !studio.packing.on && !studio.trim.isUnifiedSize { BakeIndividually(tex, pivot2D, viewName, frameIndex); } stateMachine.ChangeState(BakingState.EndFrame); } catch (Exception e) { Debug.LogException(e); Finish(); } }
public void OnCaptureFrame() { try { double deltaTime = EditorApplication.timeSinceStartup - prevTime; if (deltaTime < studio.frame.delay) { return; } prevTime = EditorApplication.timeSinceStartup; if (studio.shadow.type == ShadowType.Simple && studio.shadow.simple.isDynamicScale) { ShadowHelper.ScaleSimpleShadowDynamically(modelBaseSizeForView, simpleShadowBaseScale, meshModel, studio); } Texture2D modelTexture = CapturingHelper.CaptureModelManagingShadow(model, studio); Texture2D normalMapTexture = null; if (studio.output.normalMapMake) { normalMapTexture = CapturingHelper.CaptureModelForNormalMap(model, studio.output.isGrayscaleMap, studio.shadow.obj); } IntegerBound texBound = new IntegerBound(); IntegerBound compactBound = new IntegerBound(); if (!TextureHelper.CalcTextureBound(modelTexture, pivot2D, texBound, compactBound)) { texBound.min.x = pivot2D.x - 1; texBound.max.x = pivot2D.x + 1; texBound.min.y = pivot2D.y - 1; texBound.max.y = pivot2D.y + 1; } if (frameCompactBounds != null) { frameCompactBounds[frameIndex] = compactBound; } if (studio.trimming.on) { if (studio.trimming.isUnifiedForAllViews) { TextureHelper.MakeUnifiedBound(pivot2D, texBound, unifiedTexBound); } else { pivot2D.SubtractWithMargin(texBound.min, studio.trimming.margin); modelTexture = TextureHelper.TrimTexture(modelTexture, texBound, studio.trimming.margin, EngineGlobal.CLEAR_COLOR32); if (studio.output.normalMapMake) { Color32 defaultColor = (studio.output.isGrayscaleMap ? EngineGlobal.CLEAR_COLOR32 : EngineGlobal.NORMALMAP_COLOR32); normalMapTexture = TextureHelper.TrimTexture(normalMapTexture, texBound, studio.trimming.margin, defaultColor, true); } if (frameCompactBounds != null) { CalcCompactVector(modelTexture, texBound); } if (locationMappings != null) { foreach (LocationMapping mapping in locationMappings) { mapping.frameLocationPositions[frameIndex].SubtractWithMargin(texBound.min, studio.trimming.margin); } } } } if (studio.packing.on || studio.trimming.isUnifiedForAllViews) { framePivots[frameIndex] = pivot2D; frameModelTextures[frameIndex] = modelTexture; if (studio.output.normalMapMake) { frameNormalMapTextures[frameIndex] = normalMapTexture; } } else // !studio.packing.on && !studio.trim.isUnifiedSize { BakeIndividually(modelTexture, pivot2D, viewName, frameIndex); if (studio.output.normalMapMake) { BakeIndividually(normalMapTexture, pivot2D, viewName, frameIndex, true); } } stateMachine.ChangeState(BakingState.EndFrame); } catch (Exception e) { Debug.LogException(e); Finish(); } }
public void OnCaptureFrame() { try { double deltaTime = EditorApplication.timeSinceStartup - prevTime; if (deltaTime < studio.frame.delay) { return; } prevTime = EditorApplication.timeSinceStartup; Texture2D modelTexture = CapturingHelper.CaptureModelManagingShadow(model, studio); Texture2D normalMapTexture = null; if (studio.output.normalMapMake) { normalMapTexture = CapturingHelper.CaptureModelForNormalMap(model, studio.output.isGrayscaleMap, studio.shadow.obj); } IntegerBound texBound = new IntegerBound(); if (!TextureHelper.CalcTextureBound(modelTexture, pivot2D, texBound)) { texBound.min.x = pivot2D.x - 1; texBound.max.x = pivot2D.x + 1; texBound.min.y = pivot2D.y - 1; texBound.max.y = pivot2D.y + 1; } if (studio.trimming.on) { if (studio.trimming.isUnifiedForAllViews) { TextureHelper.MakeUnifiedBound(pivot2D, texBound, unifiedTexBound); } else { pivot2D.SubtractWithMargin(texBound.min, studio.trimming.margin); modelTexture = TextureHelper.TrimTexture(modelTexture, texBound, studio.trimming.margin, EngineGlobal.CLEAR_COLOR32); if (studio.output.normalMapMake) { Color32 defaultColor = (studio.output.isGrayscaleMap ? EngineGlobal.CLEAR_COLOR32 : EngineGlobal.NORMALMAP_COLOR32); normalMapTexture = TextureHelper.TrimTexture(normalMapTexture, texBound, studio.trimming.margin, defaultColor, true); } } } string viewName = studio.view.checkedSubViews[viewIndex].name; if (studio.packing.on || studio.trimming.isUnifiedForAllViews) { bakingDataList[viewIndex] = new BakingData(viewName, pivot2D, modelTexture, normalMapTexture); } else // !studio.packing.on && !studio.trim.isUnifiedSize { BakeIndividually(modelTexture, pivot2D, viewName, ""); if (studio.output.normalMapMake) { BakeIndividually(normalMapTexture, pivot2D, viewName, "", true); } } stateMachine.ChangeState(BakingState.EndView); } catch (Exception e) { Debug.LogException(e); Finish(); } }