示例#1
0
        public static ABInheritanceGuesserSummary GetSummary(List <InheritanceGuesserMatch> matches)
        {
            ABInheritanceGuesserSummary ret = new ABInheritanceGuesserSummary();

            foreach (InheritanceGuesserMatch match in matches)
            {
                switch (match)
                {
                case InheritanceGuesserMatch.Perfect:
                    ret.TotalAmountPerfect += 1;
                    break;

                case InheritanceGuesserMatch.NoCorrelation:
                    ret.CompleteOff    += 1;
                    ret.TotalAmountOff += 1;
                    break;

                case InheritanceGuesserMatch.NameOff:
                    ret.NamesOff       += 1;
                    ret.TotalAmountOff += 1;
                    break;

                case InheritanceGuesserMatch.TypeOff:
                    ret.TypesOff       += 1;
                    ret.TotalAmountOff += 1;
                    break;
                }
            }

            return(ret);
        }
示例#2
0
        internal static Type GetBestInheritanceInternal(Type baseType, List <ABInheritanceGuesserObject> objects)
        {
            // Get all the avalible types
            MethodInfo method = typeof(ABInheritanceGuesser).GetMethod("GetAllInheriters")
                                .MakeGenericMethod(new Type[] { baseType });
            dynamic inheriters = method.Invoke(typeof(ABInheritanceGuesser), new object[] { });

            int i = 0;

            List <ABInheritanceGuesserSummary> summaries = new List <ABInheritanceGuesserSummary>();

            foreach (object obj in inheriters)
            {
                List <InheritanceGuesserMatch> matches = CompareClassAgainstObjects(obj, objects);

                ABInheritanceGuesserSummary summary = GetSummary(matches);
                summaries.Add(summary);

                if (summaries[i].TotalAmountOff == 0 && summaries[i].TotalAmountPerfect > 0)
                {
                    return(obj.GetType()); // This means it is perfect - same amount of types and everything! Use this!
                }
                i++;
            }

            // If we are still here it means none of the types were "perfect" and we have to determine the best one out of what we have.

            int a = 0;

            Type BestType = null;
            ABInheritanceGuesserSummary BestSummary = new ABInheritanceGuesserSummary();

            foreach (object obj in inheriters)
            {
                if (BestType == null)
                {
                    BestType = obj.GetType(); BestSummary = summaries[a];
                }
                bool TypeWorse = false;
                bool NameWorse = false;

                if (summaries[a].TypesOff > BestSummary.TypesOff)
                {
                    TypeWorse = true;
                }

                if (summaries[a].NamesOff > BestSummary.NamesOff)
                {
                    NameWorse = true;
                }

                bool passed = false;
                if (NameWorse)
                {
                    if (!TypeWorse)
                    {
                        if (summaries[a].CompleteOff < BestSummary.CompleteOff) // If the best one is worse!
                        {
                            passed = true;
                        }
                    }
                }
                else
                {
                    passed = true;
                }

                if (passed)
                {
                    if (!TypeWorse)
                    {
                        BestType    = obj.GetType();
                        BestSummary = summaries[a];
                    }
                }

                a++;
            }

            if (BestType != null)
            {
                return(BestType);
            }

            return(baseType); // If it failed to return - it means that none of the inherited types are working, so it must be the original here.
        }