public override void Start() { base.Start(); this.targetDrive = this.GetComponent <DriveForce>(); //Get maximum possible RPM this.GetMaxRPM(); }
//Same as previous, but with torqueFactor multiplier for torque public void SetDrive(DriveForce from, float torqueFactor) { this.rpm = from.rpm; this.torque = from.torque * torqueFactor; this.curve = from.curve; }
public virtual void Start() { this.vp = (VehicleParent)F.GetTopmostParentComponent <VehicleParent>(this.transform); this.targetDrive = this.GetComponent <DriveForce>(); this.newDrive = this.gameObject.AddComponent <DriveForce>(); }
public void SetDrive(DriveForce from) { this.rpm = from.rpm; this.torque = from.torque; this.curve = from.curve; }
void Start() { this.tr = this.transform; this.rb = (Rigidbody)F.GetTopmostParentComponent <Rigidbody>(this.tr); this.vp = (VehicleParent)F.GetTopmostParentComponent <VehicleParent>(this.tr); this.suspensionParent = this.tr.parent.GetComponent <Suspension.Suspension>(); this.travelDist = this.suspensionParent.targetCompression; this.canDetach = this.detachForce < Mathf.Infinity && Application.isPlaying; this.initialTirePressure = this.tirePressure; if (this.tr.childCount > 0) { //Get rim this.rim = this.tr.GetChild(0); //Set up rim glow material if (this.rimGlow > 0 && Application.isPlaying) { this.rimMat = new Material(this.rim.GetComponent <MeshRenderer>().sharedMaterial); this.rimMat.EnableKeyword("_EMISSION"); this.rim.GetComponent <MeshRenderer>().material = this.rimMat; } //Create detached wheel if (this.canDetach) { this.detachedWheel = new GameObject(this.vp.transform.name + "'s Detached Wheel"); this.detachedWheel.layer = LayerMask.NameToLayer("Detachable Part"); this.detachFilter = this.detachedWheel.AddComponent <MeshFilter>(); this.detachFilter.sharedMesh = this.rim.GetComponent <MeshFilter>().sharedMesh; var detachRend = this.detachedWheel.AddComponent <MeshRenderer>(); detachRend.sharedMaterial = this.rim.GetComponent <MeshRenderer>().sharedMaterial; this.detachedCol = this.detachedWheel.AddComponent <MeshCollider>(); this.detachedCol.convex = true; this.detachedBody = this.detachedWheel.AddComponent <Rigidbody>(); this.detachedBody.mass = this.mass; } //Get tire if (this.rim.childCount > 0) { this.tire = this.rim.GetChild(0); if (this.deformAmount > 0 && Application.isPlaying) { this.tireMat = new Material(this.tire.GetComponent <MeshRenderer>().sharedMaterial); this.tire.GetComponent <MeshRenderer>().material = this.tireMat; } //Create detached tire if (this.canDetach) { this.detachedTire = new GameObject("Detached Tire"); this.detachedTire.transform.parent = this.detachedWheel.transform; this.detachedTire.transform.localPosition = Vector3.zero; this.detachedTire.transform.localRotation = Quaternion.identity; this.detachTireFilter = this.detachedTire.AddComponent <MeshFilter>(); this.detachTireFilter.sharedMesh = this.tire.GetComponent <MeshFilter>().sharedMesh; var detachTireRend = this.detachedTire.AddComponent <MeshRenderer>(); detachTireRend.sharedMaterial = this.tireMat ? this.tireMat : this.tire.GetComponent <MeshRenderer>().sharedMaterial; } } if (Application.isPlaying) { //Generate hard collider if (this.generateHardCollider) { var sphereColNew = new GameObject("Rim Collider"); sphereColNew.layer = GlobalControl.ignoreWheelCastLayer; this.sphereColTr = sphereColNew.transform; this.sphereCol = sphereColNew.AddComponent <SphereCollider>(); this.sphereColTr.parent = this.tr; this.sphereColTr.localPosition = Vector3.zero; this.sphereColTr.localRotation = Quaternion.identity; this.sphereCol.radius = Mathf.Min(this.rimWidth * 0.5f, this.rimRadius * 0.5f); this.sphereCol.material = GlobalControl.frictionlessMatStatic; } if (this.canDetach) { this.detachedWheel.SetActive(false); } } } this.targetDrive = this.GetComponent <DriveForce>(); this.currentRPM = 0; }