public ReversiGameMenu() { Application.EnableVisualStyles(); m_BlackPlayer = new Player(); m_SettingsForm = new GameSettingsForm(); m_SettingsForm.ShowDialog(); m_BoardSize = m_SettingsForm.BoardSize + 2; m_WhitePlayer = new Player(m_SettingsForm.PlayerType, eKindOfCell.White); m_ReversiGameManager = new ReversiGameManager(m_BlackPlayer, m_WhitePlayer, m_BoardSize); }