/// <summary> /// 创建新的 STRATEGY 对象。 /// </summary> /// <param name="sTRATEGY_CODE">STRATEGY_CODE 属性的初始值。</param> /// <param name="sTRATEGY_NAME">STRATEGY_NAME 属性的初始值。</param> public static STRATEGY CreateSTRATEGY(global::System.String sTRATEGY_CODE, global::System.String sTRATEGY_NAME) { STRATEGY sTRATEGY = new STRATEGY(); sTRATEGY.STRATEGY_CODE = sTRATEGY_CODE; sTRATEGY.STRATEGY_NAME = sTRATEGY_NAME; return(sTRATEGY); }
/// <summary> /// 创建新的 STRATEGY 对象。 /// </summary> /// <param name="sTRATEGY_CODE">STRATEGY_CODE 属性的初始值。</param> /// <param name="sTRATEGY_NAME">STRATEGY_NAME 属性的初始值。</param> public static STRATEGY CreateSTRATEGY(global::System.String sTRATEGY_CODE, global::System.String sTRATEGY_NAME) { STRATEGY sTRATEGY = new STRATEGY(); sTRATEGY.STRATEGY_CODE = sTRATEGY_CODE; sTRATEGY.STRATEGY_NAME = sTRATEGY_NAME; return sTRATEGY; }
/// <summary> /// 用于向 STRATEGYS EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToSTRATEGYS(STRATEGY sTRATEGY) { base.AddObject("STRATEGYS", sTRATEGY); }