private void frmAvisoPregunta_Load(object sender, EventArgs e) { if (tipo == "modal") { this.BackColor = Color.Black; this.ventanaModal.Owner = this; this.ventanaModal.Show(); return; } if (tipo == "") { p = new yesno(this, this.mensaje); p.enviando = recibiendo; p.Show(); } else if (tipo == "informacion") { informacion = new frmInformacion(this, this.mensaje, this.titulo); informacion.enviando = recibiendo; informacion.Show(); } else if (tipo == "error") { error = new frmError(this.mensaje, this.titulo, this); error.enviando = recibiendo; error.Show(); } else if (tipo == "exclamation") { exclamation = new frmExclamacion(this.mensaje, this.titulo, this); exclamation.enviando = recibiendo; exclamation.Show(); } else if (tipo == "question") { question = new frmQuestion(this.mensaje, this.titulo, this); question.enviando = recibiendo; question.Show(); } else { success = new frmSuccess(this.mensaje, this.titulo, this); success.enviando = recibiendo; success.Show(); } }
public Min() { this.inclusiveField = yesno.yes; }
public void noClick() { YesNo = yesno.no; }
// Update is called once per frame void Update() { if (initialize == false) { gameManager = GetComponent <GameManager>(); drag = GetComponent <DragAndDrop>(); HideQuestion(); YesNo = yesno.notSelected; //CalledFunction = calledFunction.none; yesButton.onClick.AddListener(yesClick); noButton.onClick.AddListener(noClick); resetStats(); _redRevive[0] = reviveRedMage; _redRevive[1] = reviveRedArcher; _redRevive[2] = reviveRedTank; _redRevive[3] = reviveRedPawn; _redRevive[4] = reviveRedKnight; _blueRevive[0] = reviveBlueMage; _blueRevive[1] = reviveBlueArcher; _blueRevive[2] = reviveBlueTank; _blueRevive[3] = reviveBluePawn; _blueRevive[4] = reviveBlueKnight; initialize = true; } if (reviveUI == true) { if (Input.GetMouseButtonDown(1)) { Debug.Log("hi"); gameManager.AwaitingResponse = false; gameManager.CheckCount++; StartCoroutine(gameManager.PerformChecks()); YesNo = yesno.notSelected; HideDeadTroops(); } } if (gameManager.turn == Turn.Red) { redLabel.SetActive(true); blueLabel.SetActive(false); if (gameManager.state == State.TroopPlacement && drag.troopScript != null) { stats.text = (drag.troopScript.Health + "\n" + drag.troopScript.attackDamage + "\n" + drag.troopScript.attackDist + "\n" + drag.troopScript.moveDist); if (drag.troopScript.gameObject.tag == "King") { currentTroop.GetComponent <Image>().sprite = redKing; } else if (drag.troopScript.gameObject.tag == "Pawn") { currentTroop.GetComponent <Image>().sprite = redPawn; } else if (drag.troopScript.gameObject.tag == "Knight") { currentTroop.GetComponent <Image>().sprite = redKnight; } else if (drag.troopScript.gameObject.tag == "Archer") { currentTroop.GetComponent <Image>().sprite = redArcher; } else if (drag.troopScript.gameObject.tag == "Mage") { currentTroop.GetComponent <Image>().sprite = redMage; } else if (drag.troopScript.gameObject.tag == "Tank") { currentTroop.GetComponent <Image>().sprite = redTank; } else if (drag.troopScript.gameObject.tag == "Priest") { currentTroop.GetComponent <Image>().sprite = redPriest; } } else if (gameManager.state == State.Gameplay && gameManager.troopScript != null) { stats.text = (gameManager.troopScript.Health + "\n" + gameManager.troopScript.attackDamage + "\n" + gameManager.troopScript.attackDist + "\n" + gameManager.troopScript.moveDist); if (gameManager.troopScript.gameObject.tag == "King") { currentTroop.GetComponent <Image>().sprite = redKing; } else if (gameManager.troopScript.gameObject.tag == "Pawn") { currentTroop.GetComponent <Image>().sprite = redPawn; } else if (gameManager.troopScript.gameObject.tag == "Knight") { currentTroop.GetComponent <Image>().sprite = redKnight; } else if (gameManager.troopScript.gameObject.tag == "Archer") { currentTroop.GetComponent <Image>().sprite = redArcher; } else if (gameManager.troopScript.gameObject.tag == "Mage") { currentTroop.GetComponent <Image>().sprite = redMage; } else if (gameManager.troopScript.gameObject.tag == "Tank") { currentTroop.GetComponent <Image>().sprite = redTank; } else if (gameManager.troopScript.gameObject.tag == "Priest") { currentTroop.GetComponent <Image>().sprite = redPriest; } } } else if (gameManager.turn == Turn.Blue) { redLabel.SetActive(false); blueLabel.SetActive(true); if (gameManager.state == State.TroopPlacement && gameManager.phase != Phase.Checks && drag.troopScript != null) { stats.text = (drag.troopScript.Health + "\n" + drag.troopScript.attackDamage + "\n" + drag.troopScript.attackDist + "\n" + drag.troopScript.moveDist); if (drag.troopScript.gameObject.tag == "King") { currentTroop.GetComponent <Image>().sprite = blueKing; } else if (drag.troopScript.gameObject.tag == "Pawn") { currentTroop.GetComponent <Image>().sprite = bluePawn; } else if (drag.troopScript.gameObject.tag == "Knight") { currentTroop.GetComponent <Image>().sprite = blueKnight; } else if (drag.troopScript.gameObject.tag == "Archer") { currentTroop.GetComponent <Image>().sprite = blueArcher; } else if (drag.troopScript.gameObject.tag == "Mage") { currentTroop.GetComponent <Image>().sprite = blueMage; } else if (drag.troopScript.gameObject.tag == "Tank") { currentTroop.GetComponent <Image>().sprite = blueTank; } else if (drag.troopScript.gameObject.tag == "Priest") { currentTroop.GetComponent <Image>().sprite = bluePriest; } } else if (gameManager.state == State.Gameplay && gameManager.phase != Phase.Checks && gameManager.troopScript != null) { stats.text = (gameManager.troopScript.Health + "\n" + gameManager.troopScript.attackDamage + "\n" + gameManager.troopScript.attackDist + "\n" + gameManager.troopScript.moveDist); if (gameManager.troopScript.gameObject.tag == "King") { currentTroop.GetComponent <Image>().sprite = blueKing; } else if (gameManager.troopScript.gameObject.tag == "Pawn") { currentTroop.GetComponent <Image>().sprite = bluePawn; } else if (gameManager.troopScript.gameObject.tag == "Knight") { currentTroop.GetComponent <Image>().sprite = blueKnight; } else if (gameManager.troopScript.gameObject.tag == "Archer") { currentTroop.GetComponent <Image>().sprite = blueArcher; } else if (gameManager.troopScript.gameObject.tag == "Mage") { currentTroop.GetComponent <Image>().sprite = blueMage; } else if (gameManager.troopScript.gameObject.tag == "Tank") { currentTroop.GetComponent <Image>().sprite = blueTank; } else if (gameManager.troopScript.gameObject.tag == "Priest") { currentTroop.GetComponent <Image>().sprite = bluePriest; } } } if (gameManager.state == State.TroopPlacement || gameManager.phase == Phase.Checks) { phase.GetComponent <Image>().enabled = false; skipPhase.SetActive(false); } else if (gameManager.phase == Phase.Movement) { phase.GetComponent <Image>().enabled = true; phase.GetComponent <Image>().sprite = movement; skipPhase.SetActive(true); } else if (gameManager.phase == Phase.Attack) { phase.GetComponent <Image>().enabled = true; phase.GetComponent <Image>().sprite = attack; skipPhase.SetActive(true); } if (gameOver == true && YesNo == yesno.yes) { SceneManager.LoadScene(1); } else if (gameOver == true && YesNo == yesno.no) { SceneManager.LoadScene(0); } }
public void yesClick() { YesNo = yesno.yes; }