示例#1
0
    // Use this for initialization
    void Start()
    {
        startPos  = transform.position;
        speedSave = speed;

        //子オブジェクトの取得
        rayPointWork     = transform.Find("RayPointWork").gameObject;
        rayPointStepJump = transform.Find("RayPointStepJump").gameObject;
        rayPointHeight   = transform.Find("RayPointHeight").gameObject;
        rayPointNeedle   = transform.Find("RayPointNeedle").gameObject;

        //コンポーネント取得
        rigi2D         = GetComponent <Rigidbody2D>();
        box2D          = GetComponent <BoxCollider2D>();
        _yPlayerManger = GetComponent <yPlayerManager>();
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     _yPlayerManager = GameObject.Find("player").GetComponent <yPlayerManager>();
 }