示例#1
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <xc.Machine>(L, 2))
                {
                    xc.Machine machine = (xc.Machine)translator.GetObject(L, 2, typeof(xc.Machine));

                    xc.PlayingTestState __cl_gen_ret = new xc.PlayingTestState(machine);
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to xc.PlayingTestState constructor!"));
        }
示例#2
0
        static int _m_Exit(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.PlayingTestState __cl_gen_to_be_invoked = (xc.PlayingTestState)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Exit(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#3
0
        static int _m_OnMonsterDead(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.PlayingTestState __cl_gen_to_be_invoked = (xc.PlayingTestState)translator.FastGetCSObj(L, 1);


            try {
                {
                    CEventBaseArgs data = (CEventBaseArgs)translator.GetObject(L, 2, typeof(CEventBaseArgs));

                    __cl_gen_to_be_invoked.OnMonsterDead(data);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }