static int _m_Unload(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBDataAllSkill __cl_gen_to_be_invoked = (xc.DBDataAllSkill)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Unload( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string strName = LuaAPI.lua_tostring(L, 2); string strPath = LuaAPI.lua_tostring(L, 3); xc.DBDataAllSkill __cl_gen_ret = new xc.DBDataAllSkill(strName, strPath); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.DBDataAllSkill constructor!")); }
static int _m_GetOneAllSkillInfo_byActiveSkillId(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBDataAllSkill __cl_gen_to_be_invoked = (xc.DBDataAllSkill)translator.FastGetCSObj(L, 1); try { { uint active_skill_id = LuaAPI.xlua_touint(L, 2); xc.DBDataAllSkill.AllSkillInfo __cl_gen_ret = __cl_gen_to_be_invoked.GetOneAllSkillInfo_byActiveSkillId(active_skill_id); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetAllSkillInfo(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBDataAllSkill __cl_gen_to_be_invoked = (xc.DBDataAllSkill)translator.FastGetCSObj(L, 1); try { { xc.DBDataAllSkill.SKILL_TYPE skill_type; translator.Get(L, 2, out skill_type); uint vocation = LuaAPI.xlua_touint(L, 3); System.Collections.Generic.List <xc.DBDataAllSkill.AllSkillInfo> __cl_gen_ret = __cl_gen_to_be_invoked.GetAllSkillInfo(skill_type, vocation); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetAllActiveSkillInfoBySetSlotType(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBDataAllSkill __cl_gen_to_be_invoked = (xc.DBDataAllSkill)translator.FastGetCSObj(L, 1); try { { uint vocation = LuaAPI.xlua_touint(L, 2); xc.DBDataAllSkill.SET_SLOT_TYPE set_slot_type; translator.Get(L, 3, out set_slot_type); System.Collections.Generic.List <xc.DBDataAllSkill.AllSkillInfo> __cl_gen_ret = __cl_gen_to_be_invoked.GetAllActiveSkillInfoBySetSlotType(vocation, set_slot_type); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }