示例#1
0
        static int _g_get_LocalPlayerInitPos(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushuint(L, __cl_gen_to_be_invoked.LocalPlayerInitPos);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
示例#2
0
        static int _g_get_NameFlag(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.NameFlag);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
示例#3
0
        static int _m_ResumeInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.ResumeInstance(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#4
0
        static int _m_ReactInstanceEvent(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint game_event = LuaAPI.xlua_touint(L, 2);

                    __cl_gen_to_be_invoked.ReactInstanceEvent(game_event);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#5
0
        static int _m_StateEnter_InPlay(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    xc.Machine.State s = (xc.Machine.State)translator.GetObject(L, 2, typeof(xc.Machine.State));

                    __cl_gen_to_be_invoked.StateEnter_InPlay(s);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#6
0
        static int _m_Enter(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    object[] param = translator.GetParams <object>(L, 2);

                    __cl_gen_to_be_invoked.Enter(param);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#7
0
        static int _m_AddComponent(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    string component_name = LuaAPI.lua_tostring(L, 2);

                    xc.instance_behaviour.Behaviour __cl_gen_ret = __cl_gen_to_be_invoked.AddComponent(component_name);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#8
0
        static int _m_IsInState(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint state = LuaAPI.xlua_touint(L, 2);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.IsInState(state);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#9
0
        static int _m_GetState(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint id = LuaAPI.xlua_touint(L, 2);

                    xc.Machine.State __cl_gen_ret = __cl_gen_to_be_invoked.GetState(id);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#10
0
        static int _m_IsFriend(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    Actor actor = (Actor)translator.GetObject(L, 2, typeof(Actor));

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.IsFriend(actor);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#11
0
        static int _m_MonsterWholeName(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1);


            try {
                {
                    Monster actor = (Monster)translator.GetObject(L, 2, typeof(Monster));

                    string __cl_gen_ret = __cl_gen_to_be_invoked.MonsterWholeName(actor);
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }