static int _s_set_prefabName(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.ActorManager.CreateInfo __cl_gen_to_be_invoked = (xc.ActorManager.CreateInfo)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.prefabName = LuaAPI.lua_tostring(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_go(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.ActorManager.CreateInfo __cl_gen_to_be_invoked = (xc.ActorManager.CreateInfo)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.go); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_go(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.ActorManager.CreateInfo __cl_gen_to_be_invoked = (xc.ActorManager.CreateInfo)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { xc.ActorManager.CreateInfo __cl_gen_ret = new xc.ActorManager.CreateInfo(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.ActorManager.CreateInfo constructor!")); }