static int _s_set_prefabName(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.ActorManager.CreateInfo __cl_gen_to_be_invoked = (xc.ActorManager.CreateInfo)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.prefabName = LuaAPI.lua_tostring(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_go(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.ActorManager.CreateInfo __cl_gen_to_be_invoked = (xc.ActorManager.CreateInfo)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.go);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_go(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.ActorManager.CreateInfo __cl_gen_to_be_invoked = (xc.ActorManager.CreateInfo)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    xc.ActorManager.CreateInfo __cl_gen_ret = new xc.ActorManager.CreateInfo();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to xc.ActorManager.CreateInfo constructor!"));
        }