void Update() { clickonheart ClickOnHeart = Heart.GetComponent <clickonheart> (); clickonbliep ClickOnBliep = Bliep.GetComponent <clickonbliep> (); clickonstethoscope ClickOnStethoscope = StethoScope.GetComponent <clickonstethoscope> (); clickonwheelchair ClickOnWheelchair = WheelChair.GetComponent <clickonwheelchair> (); scorecounter ScoreScr = scoreText.GetComponent <scorecounter> (); wrongcounter WrongScr = wrongText.GetComponent <wrongcounter> (); if (dirgiven == false) { if (move == true) { if (Input.GetMouseButtonDown(0)) { if (ClickOnHeart.heartIsClicked == true) { heartmove = true; dirgiven = true; } else if (ClickOnStethoscope.stethoscopeIsClicked == true) { stethoscopemove = true; dirgiven = true; } else if (ClickOnBliep.bliepIsClicked == true) { bliepmove = true; dirgiven = true; } else if (ClickOnWheelchair.wheelchairIsClicked == true) { wheelchairmove = true; dirgiven = true; } } } if (WrongScr.wrong > 7) { SceneManager.LoadScene("menu"); } } if (mouse_over == true) { if (Input.GetMouseButtonDown(0)) { move = true; } } }
void OnCollisionEnter2D(Collision2D coll) { scorecounter ScoreScr = scoreText.GetComponent <scorecounter> (); wrongcounter WrongScr = wrongText.GetComponent <wrongcounter> (); if (randDoctorState == 1) { if (coll.gameObject.tag == "heart") { ScoreScr.score += 1; Score_text.text = "score: " + ScoreScr.score.ToString(); Destroy(gameObject); } else if (coll.gameObject.tag == "bliep" || coll.gameObject.tag == "stethoscope" || coll.gameObject.tag == "wheelchair") { WrongScr.wrong += 1; Wrong_text.text = "Wrong: " + WrongScr.wrong.ToString(); Destroy(gameObject); } } else if (randDoctorState == 2) { if (coll.gameObject.tag == "bliep") { ScoreScr.score += 1; Score_text.text = "score: " + ScoreScr.score.ToString(); Destroy(gameObject); } else if (coll.gameObject.tag == "heart" || coll.gameObject.tag == "stethoscope" || coll.gameObject.tag == "wheelchair") { WrongScr.wrong += 1; Wrong_text.text = "Wrong: " + WrongScr.wrong.ToString(); Destroy(gameObject); } } else if (randDoctorState == 3) { if (coll.gameObject.tag == "stethoscope") { ScoreScr.score += 1; Score_text.text = "score: " + ScoreScr.score.ToString(); Destroy(gameObject); } else if (coll.gameObject.tag == "bliep" || coll.gameObject.tag == "heart" || coll.gameObject.tag == "wheelchair") { WrongScr.wrong += 1; Wrong_text.text = "Wrong: " + WrongScr.wrong.ToString(); Destroy(gameObject); } } else if (randDoctorState == 4) { if (coll.gameObject.tag == "wheelchair") { ScoreScr.score += 1; Score_text.text = "score: " + ScoreScr.score.ToString(); Destroy(gameObject); } else if (coll.gameObject.tag == "bliep" || coll.gameObject.tag == "stethoscope" || coll.gameObject.tag == "heart") { WrongScr.wrong += 1; Wrong_text.text = "Wrong: " + WrongScr.wrong.ToString(); Destroy(gameObject); } } }