// Start is called before the first frame update void Start() { weaponHolder = GetComponent <WeaponHolderDictionary>(); ui = GameObject.FindGameObjectWithTag("Canvas").GetComponent <CanvasUi>(); int tryMaxAmmo = 0; if (weaponHolder.WeaponsMaxAmmo.TryGetValue(currWeapon, out tryMaxAmmo)) { maxAmmo = tryMaxAmmo; } ui.StartGettingText(); ui.UpdateWeaponAndMaxAmmo(currWeapon.ToString(), currAmmo, maxAmmo); }
public void askPlayer(rooms r, weapons w, people p) { int person = 0; bool [] b = new bool[3]; Player pla = FindObjectOfType <GameManager>().playersInGame[FindObjectOfType <StateMachine>().getNextState()]; b = FindObjectOfType <cardBehaviour>().askedCards(r, w, p, pla); person = FindObjectOfType <StateMachine>().getNextState(); if (!b[0] && !b[1] && !b[2]) { pla = FindObjectOfType <GameManager>().playersInGame[FindObjectOfType <StateMachine>().getSecondNextState()]; b = FindObjectOfType <cardBehaviour>().askedCards(r, w, p, pla); person = FindObjectOfType <StateMachine>().getSecondNextState(); } if (b[0] || b[1] || b[2]) { Player thisPlayer = FindObjectOfType <GameManager>().playersInGame[FindObjectOfType <StateMachine>().getCurrentState()]; knownCards kc = new knownCards(); string carta = ""; if (b[0]) { kc.knownRoomCards = r; kc.knownWeapondCards = weapons.noDef; kc.knownPeopleCards = people.noDef; carta = r.ToString(); } else if (b[1]) { kc.knownWeapondCards = w; kc.knownRoomCards = rooms.noDef; kc.knownPeopleCards = people.noDef; carta = w.ToString(); } else { kc.knownPeopleCards = p; kc.knownRoomCards = rooms.noDef; kc.knownWeapondCards = weapons.noDef; carta = p.ToString(); } kc.person = person; if (thisPlayer.humanPlayer) { GameObject.FindGameObjectWithTag("askForCardTag").GetComponent <Text>().text = "El jugador " + pla.name + "\n" + "te dio la carta " + carta; } else { GameObject.FindGameObjectWithTag("askForCardTag").GetComponent <Text>().text = "El jugador " + pla.name + "\n" + " dio una carta a otro jugador"; } Invoke("quitText", 4f); thisPlayer.otherPlayersCards.Add(kc); } }