示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        OnShopUsedCallback += UpdateUI;

        player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();

        GameObject weaponHolder_ = GameObject.FindGameObjectWithTag("weaponController");

        // Needed for accessing the currentWeapons
        weaponTransform = weaponHolder_.GetComponent <Transform>();
        // Needed for activating/deactivating the Shooting
        weaponHolder = weaponHolder_.GetComponent <weaponSwitching>();

        shopUIAnimator = shopUI.GetComponent <Animator>();

        if (OnShopUsedCallback != null)
        {
            OnShopUsedCallback.Invoke();
        }
    }
示例#2
0
 void Start()
 {
     gunMagazine  = GunMagazine.instance;
     weaponHolder = GameObject.FindGameObjectWithTag("weaponController").GetComponent <weaponSwitching>();
     bullets      = magCapacity;
 }