public static void projectTop (warp_Object obj) { obj.rebuild (); warp_Vector min = obj.minimum (); warp_Vector max = obj.maximum (); float du = 1 / (max.x - min.x); float dv = 1 / (max.z - min.z); for (int i = 0; i < obj.vertices; i++) { obj.fastvertex [i].u = (obj.fastvertex [i].pos.x - min.x) * du; obj.fastvertex [i].v = (obj.fastvertex [i].pos.z - min.z) * dv; } }
public static void projectTop(warp_Object obj) { obj.rebuild(); warp_Vector min = obj.minimum(); warp_Vector max = obj.maximum(); float du = 1 / (max.x - min.x); float dv = 1 / (max.z - min.z); for (int i = 0; i < obj.vertices; i++) { obj.fastvertex [i].u = (obj.fastvertex [i].pos.x - min.x) * du; obj.fastvertex [i].v = (obj.fastvertex [i].pos.z - min.z) * dv; } }
public static void projectCylindric(warp_Object obj) { obj.rebuild(); warp_Vector min = obj.minimum(); warp_Vector max = obj.maximum(); float dz = 1 / (max.z - min.z); for (int i = 0; i < obj.vertices; i++) { obj.fastvertex[i].pos.buildCylindric(); obj.fastvertex[i].u = obj.fastvertex[i].pos.theta / (2 * 3.14159265f); obj.fastvertex[i].v = (obj.fastvertex[i].pos.z - min.z) * dz; } }