/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables int M = 0; // Access the input parameters if (!DA.GetData(0, ref M)) { return; } mFilter Filter = new mFilter(); switch (M) { case 0: Filter = new mNormalizeExtents(); break; case 1: Filter = new mNormalizeHistogram(); break; } wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { string T = ""; Plane P = Plane.WorldXY; if (!DA.GetData(0, ref T)) { return; } if (!DA.GetData(1, ref P)) { return; } wPlane Pln = new wPlane(new wPoint(P.Origin.X, P.Origin.Y, P.Origin.Z), new wVector(P.XAxis.X, P.XAxis.Y, P.XAxis.Z), new wVector(P.YAxis.X, P.YAxis.Y, P.YAxis.Z)); wText Txt = new wText(T); wTextObject TxtObj = new wTextObject(Txt, Pln); TxtObj.Angle = (Vector3d.VectorAngle(Vector3d.YAxis, P.YAxis, Plane.WorldXY) / Math.PI * 180); wShape Shape = new wShape(TxtObj); wShapeCollection Shapes = new wShapeCollection(Shape); Shapes.Type = "Text"; Shapes.Graphics = new wGraphic().BlackFill(); Shapes.Effects = new wEffects(); wObject WindObject = new wObject(Shapes, "Hoopoe", Shapes.Type); DA.SetData(0, WindObject); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { Point3d P = new Point3d(0, 0, 0); double R = 1.0; if (!DA.GetData(0, ref P)) { return; } if (!DA.GetData(1, ref R)) { return; } wPoint O = new wPoint(P.X, P.Y, P.Z); wCurve Crv = new wCircle(O, R); wShape Shape = new wShape(Crv); wShapeCollection Shapes = new wShapeCollection(Shape); wPlane Pln = new wPlane().XYPlane(); Pln.Origin = O; Shapes.Boundary = new wRectangle(Pln, R, R); Shapes.Type = Crv.GetCurveType; Shapes.Graphics = new wGraphic().BlackFill(); Shapes.Effects = new wEffects(); wObject WindObject = new wObject(Shapes, "Hoopoe", Shapes.Type); DA.SetData(0, WindObject); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { string ID = this.Attributes.InstanceGuid.ToString(); string name = new GUIDtoAlpha(Convert.ToString(ID + Convert.ToString(this.RunCount)), false).Text; int C = this.RunCount; wObject WindObject = new wObject(); pElement Element = new pElement(); bool Active = Elements.ContainsKey(C); var pCtrl = new pFrame(name); if (Elements.ContainsKey(C)) { Active = true; } //Check if control already exists if (Active) { if (Elements[C] != null) { WindObject = Elements[C]; Element = (pElement)WindObject.Element; pCtrl = (pFrame)Element.ParrotControl; } } else { Elements.Add(C, WindObject); } //Set Unique Control Properties Bitmap B = null; int I = 3; if (!DA.GetData(0, ref B)) { return; } if (!DA.GetData(1, ref I)) { return; } pCtrl.SetProperties(B, I); //Set Parrot Element and Wind Object properties if (!Active) { Element = new pElement(pCtrl.Element, pCtrl, pCtrl.Type); } WindObject = new wObject(Element, "Parrot", Element.Type); WindObject.GUID = this.InstanceGuid; WindObject.Instance = C; Elements[this.RunCount] = WindObject; DA.SetData(0, WindObject); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables Interval Ga = new Interval(0, 255); Interval Gb = new Interval(0, 255); // Access the input parameters if (!DA.GetData(0, ref Ga)) { return; } if (!DA.GetData(1, ref Gb)) { return; } mFilter Filter = new mFilter(); Filter = new mAdjustLevelsGray(new wDomain(Ga.T0, Ga.T1), new wDomain(Gb.T0, Gb.T1)); wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo Z = null; int T = 10; int S = 5; // Access the input parameters if (!DA.GetData(0, ref Z)) { return; } Bitmap A = new Bitmap(10, 10); if (Z != null) { Z.CastTo(out A); } mFilter Filter = new mFilter(); switch (ModeIndex) { case 0: Filter = new mThresholdOtsu(); break; case 1: Filter = new mThresholdSIS(); break; case 2: if (!DA.GetData(1, ref T)) { return; } Filter = new mThresholdSimple(T); break; case 3: if (!DA.GetData(1, ref T)) { return; } if (!DA.GetData(2, ref S)) { return; } Filter = new mThresholdIterative(T, S); break; } Bitmap B = new mApply(A, Filter).ModifiedBitmap; wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, B); DA.SetData(1, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo X = null; int Xsize = 0; int Ysize = 0; int F = 0; int S = 0; // Access the input parameters if (!DA.GetData(0, ref X)) { return; } if (!DA.GetData(1, ref F)) { return; } if (!DA.GetData(2, ref S)) { return; } if (!DA.GetData(3, ref Xsize)) { return; } if (!DA.GetData(4, ref Ysize)) { return; } if (F != ModeIndex) { ModeIndex = F; UpdateMessage(); } if (S != TypeIndex) { TypeIndex = S; UpdateMessage(); } wObject Z = new wObject(); if (X != null) { X.CastTo(out Z); } mLayer L = new mLayer((mLayer)Z.Element); L.SetSizing(F, S, Xsize, Ysize); wObject W = new wObject(L, "Macaw", L.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo X = null; IGH_Goo Y = null; IGH_Goo Z = null; // Access the input parameters if (!DA.GetData(0, ref X)) { return; } if (!DA.GetData(1, ref Y)) { return; } if (!DA.GetData(2, ref Z)) { return; } Bitmap A = null; Bitmap B = null; wObject W = new wObject(); mTexture T = new mTexture(); if (X != null) { X.CastTo(out A); } if (Y != null) { Y.CastTo(out B); } Bitmap C = new Bitmap(A); if (Z != null) { Z.CastTo(out W); } T = (mTexture)W.Element; if ((A.Width != B.Width) || (A.Height != B.Height)) { mMatchBitmaps BitmapPair = new mMatchBitmaps(A, B, MatchType, MatchSizing); A = new Bitmap(BitmapPair.BottomImage); B = new Bitmap(BitmapPair.TopImage); } C = new mCompositeTextureMorph(A, B, T).ModifiedBitmap; DA.SetData(0, C); }
public SetComponentWindow(IGH_Component C, wObject W, string T, int R) { switch (T) { case "TextBox": TextBox A15 = (TextBox)C; A15.Elements[R] = W; break; } }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { IGH_Goo Element = null; string LayerName = "Layer 01"; if (!DA.GetData(0, ref Element)) { return; } if (!DA.GetData(1, ref LayerName)) { return; } wObject W = new wObject(); if (Element != null) { Element.CastTo(out W); } wGraphic G = W.Graphics; G.Layer = LayerName; W.Graphics = G; switch (W.Type) { case "Parrot": pElement E = (pElement)W.Element; pControl C = (pControl)E.ParrotControl; C.Graphics = G; break; case "Pollen": switch (W.SubType) { } break; case "Hoopoe": wShapeCollection Shapes = (wShapeCollection)W.Element; Shapes.Group = LayerName; Shapes.Graphics.Layer = LayerName; W.Element = Shapes; break; } DA.SetData(0, W); DA.SetData(1, G); }
private List <DataPt> ObjectListToDataPointList(List <object> objects) { List <DataPt> DataPoints = new List <DataPt>(); for (int i = 0; i < objects.Count; i++) { wObject W = (wObject)objects[i]; DataPoints.Add((DataPt)W.Element); } return(DataPoints); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables int M = 0; double X = 5.0; double Y = 10.0; // Access the input parameters if (!DA.GetData(0, ref M)) { return; } if (!DA.GetData(1, ref X)) { return; } if (!DA.GetData(2, ref Y)) { return; } mTexture Texture = new mTexture(); switch (M) { case 0: Texture = new mTextureClouds(); break; case 1: Texture = new mTextureWood(X); break; case 2: Texture = new mTextureMarble(X, Y); break; case 3: Texture = new mTextureTextile(); break; case 4: Texture = new mTextureLabyrinth(); break; } wObject W = new wObject(Texture, "Macaw", Texture.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { IGH_Goo Z = null; Rectangle3d R = new Rectangle3d(Plane.WorldXY, 150, 150); if (!DA.GetData(0, ref Z)) { return; } if (!DA.GetData(0, ref R)) { return; } Bitmap A = null; if (Z != null) { Z.CastTo(out A); } // Check if is pline Curve C = R.ToNurbsCurve(); BoundingBox B = C.GetBoundingBox(true); wPoint O = new wPoint(B.Center.X, B.Center.Y, B.Center.Z); wShape Shape = new wShape(new wRectangle()); wShapeCollection Shapes = new wShapeCollection(Shape); wPlane Pln = new wPlane().XYPlane(); Pln.Origin = O; Shapes.Boundary = new wRectangle(Pln, B.Diagonal.X, B.Diagonal.Y); //Shapes.Type = Crv.GetCurveType; if (C.IsClosed) { Shapes.Graphics = new wGraphic().BlackFill(); } else { Shapes.Graphics = new wGraphic().BlackOutline(); } Shapes.Effects = new wEffects(); wObject WindObject = new wObject(Shapes, "Hoopoe", Shapes.Type); DA.SetData(0, WindObject); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo Z = null; IGH_Goo Y = null; int L = 1; // Access the input parameters if (!DA.GetData(0, ref Z)) { return; } if (!DA.GetData(1, ref Y)) { return; } if (!DA.GetData(2, ref L)) { return; } wObject X = new wObject(); mFilters F = new mFilters(); mSequence S = new mSequence(); Bitmap A = new Bitmap(10, 10); if (Z != null) { Z.CastTo(out A); } if (Y != null) { Y.CastTo(out X); } if (X.SubType == "Filters") { S.AddFilter((mFilters)X.Element); } else if (X.SubType == "Filter") { S.AddFilter((mFilter)X.Element); } F = S; Bitmap B = new mIterate(A, F, L).ModifiedBitmap; DA.SetData(0, B); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { //Set Unique Control Properties IGH_Goo X = null; int D = 96; if (!DA.GetData(0, ref X)) { return; } if (!DA.GetData(1, ref D)) { return; } wObject W = new wObject(); X.CastTo(out W); pElement E = (pElement)W.Element; int XD = 800; int YD = 600; if (E.Layout.ActualWidth > 0) { XD = (int)E.Layout.ActualWidth; } if (E.Layout.ActualHeight > 0) { YD = (int)E.Layout.ActualHeight; } RenderTargetBitmap B = new RenderTargetBitmap((int)(XD * (D / 96.0)), (int)(YD * (D / 96.0)), D, D, PixelFormats.Pbgra32); B.Render(E.Layout); MemoryStream stream = new MemoryStream(); PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(B)); encoder.Save(stream); Bitmap F = new Bitmap(stream); F.MakeTransparent(); DA.SetData(0, F); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables Interval Ra = new Interval(0, 255); Interval Ga = new Interval(0, 255); Interval Ba = new Interval(0, 255); Interval Rb = new Interval(0, 255); Interval Gb = new Interval(0, 255); Interval Bb = new Interval(0, 255); // Access the input parameters if (!DA.GetData(0, ref Ra)) { return; } if (!DA.GetData(1, ref Rb)) { return; } if (!DA.GetData(2, ref Ga)) { return; } if (!DA.GetData(3, ref Gb)) { return; } if (!DA.GetData(4, ref Ba)) { return; } if (!DA.GetData(5, ref Bb)) { return; } mFilters Filter = new mFilters(); //Filter = new mAdjustLevels(new wDomain(Ra.T0, Ra.T1), new wDomain(Ga.T0, Ga.T1), new wDomain(Ba.T0, Ba.T1), new wDomain(Rb.T0, Rb.T1), new wDomain(Gb.T0, Gb.T1), new wDomain(Bb.T0, Bb.T1)); wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo Z = null; int M = 0; // Access the input parameters if (!DA.GetData(0, ref Z)) { return; } if (!DA.GetData(1, ref M)) { return; } Bitmap A = new Bitmap(10, 10); if (Z != null) { Z.CastTo(out A); } mFilter Filter = new mFilter(); if (M != ModeIndex) { ModeIndex = M; UpdateMessage(); } if (M < 4) { Filter = new mExtractARGBChannel((short)M); } else { Filter = new mExtractYCbCrChannel((short)(M - 4)); } Bitmap B = new mApply(A, Filter).ModifiedBitmap; wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, B); DA.SetData(1, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo X = null; IGH_Goo Y = null; // Access the input parameters if (!DA.GetData(0, ref X)) { return; } if (!DA.GetData(1, ref Y)) { return; } mTexture T = new mTexture(); wObject Z = new wObject(); wObject U = new wObject(); mFilters F = new mFilters(); if (X != null) { X.CastTo(out Z); } T = (mTexture)Z.Element; if (Y != null) { Y.CastTo(out U); } F = (mFilters)U.Element; mFilters Filter = new mFilters(); Filter = new mFilterTexture(T, F); wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { IGH_Goo Element = null; double R = 10.0; if (!DA.GetData(0, ref Element)) { return; } if (!DA.GetData(1, ref R)) { return; } wObject W = new wObject(); if (Element != null) { Element.CastTo(out W); } switch (W.Type) { case "Parrot": pElement E = (pElement)W.Element; break; case "Pollen": break; case "Hoopoe": wShapeCollection Shapes = (wShapeCollection)W.Element; Shapes.Effects.Blur = new wBlur(R); Shapes.Effects.SetEffect(Shapes.Effects.Blur.ShapeEffect); Shapes.Effects.HasEffect = true; W.Element = Shapes; break; } DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { string ID = this.Attributes.InstanceGuid.ToString(); string name = new GUIDtoAlpha(Convert.ToString(ID + Convert.ToString(this.RunCount)), false).Text; int C = this.RunCount; wObject WindObject = new wObject(); pElement Element = new pElement(); bool Active = Elements.ContainsKey(C); var pCtrl = new pWebBrowser(name); //Check if control already exists if (Active) { WindObject = Elements[C]; Element = (pElement)WindObject.Element; pCtrl = (pWebBrowser)Element.ParrotControl; } else { Elements.Add(C, WindObject); } //Set Unique Control Properties string A = "https://www.google.com/"; if (!DA.GetData(0, ref A)) { return; } pCtrl.SetProperties(A); //Set Parrot Element and Wind Object properties Element = new pElement(pCtrl.Element, pCtrl, pCtrl.Type); WindObject = new wObject(Element, "Parrot", Element.Type); WindObject.GUID = this.InstanceGuid; WindObject.Instance = C; Elements[C] = WindObject; DA.SetData(0, WindObject); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo Z = null; int M = 0; Interval U = new Interval(50, 1000); Interval V = new Interval(50, 1000); // Access the input parameters if (!DA.GetData(0, ref Z)) return; if (!DA.GetData(1, ref M)) return; if (!DA.GetData(2, ref U)) return; if (!DA.GetData(3, ref V)) return; Bitmap A = null; if (Z != null) { Z.CastTo(out A); } Bitmap B = new Bitmap(A); mFilter Filter = new mFilter(); wDomain X = new wDomain(U.T0,U.T1); wDomain Y = new wDomain(V.T0, V.T1); switch (M) { case 0: Filter = new mFigureUnique(X, Y); break; case 1: Filter = new mFigureFilter(X, Y); break; case 2: Filter = new mFigureCorners(Color.Red); break; } B = new mApply(A, Filter).ModifiedBitmap; wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, B); DA.SetData(1, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo Z = null; System.Drawing.Color S = System.Drawing.Color.Red; System.Drawing.Color T = System.Drawing.Color.Blue; double R = 100; // Access the input parameters if (!DA.GetData(0, ref Z)) { return; } if (!DA.GetData(1, ref S)) { return; } if (!DA.GetData(2, ref T)) { return; } if (!DA.GetData(3, ref R)) { return; } Bitmap A = new Bitmap(10, 10); if (Z != null) { Z.CastTo(out A); } mFilter Filter = new mFilter(); Filter = new mFilterEuclideanColor(new wColor(S.R, S.G, S.B), new wColor(T.R, T.G, T.B), (short)R); Bitmap B = new mApply(A, Filter).ModifiedBitmap; wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, B); DA.SetData(1, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { Brep B = new Brep(); double D = 0; double K = 0; if (!DA.GetData(0, ref B)) { return; } if (!DA.GetData(1, ref D)) { return; } if (!DA.GetData(2, ref K)) { return; } Curve[] C = B.DuplicateNakedEdgeCurves(true, true); C = Curve.JoinCurves(C); wShapeCollection Shapes = new wShapeCollection(); foreach (Curve Crv in C) { Shapes.Shapes.Add(new wShape(new RhCrvToWindCrv().ToPiecewiseBezier(Crv, D, K))); } BoundingBox X = B.GetBoundingBox(true); wPoint O = new wPoint(X.Center.X, X.Center.Y, X.Center.Z); wPlane Pln = new wPlane().XYPlane(); Pln.Origin = O; Shapes.Boundary = new wRectangle(Pln, X.Diagonal.X, X.Diagonal.Y); Shapes.Type = "PolyCurveGroup"; Shapes.Graphics = new wGraphic().BlackFill(); wObject WindObject = new wObject(Shapes, "Hoopoe", Shapes.Type); DA.SetData(0, WindObject); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo X = null; int MoveX = 0; int MoveY = 0; int Angle = 0; // Access the input parameters if (!DA.GetData(0, ref X)) { return; } if (!DA.GetData(1, ref MoveX)) { return; } if (!DA.GetData(2, ref MoveY)) { return; } if (!DA.GetData(3, ref Angle)) { return; } wObject Z = new wObject(); if (X != null) { X.CastTo(out Z); } mLayer L = new mLayer((mLayer)Z.Element); L.SetPosition(MoveX, MoveY); L.SetRotation(Angle); wObject W = new wObject(L, "Macaw", L.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { Mesh M = new Mesh(); if (!DA.GetData(0, ref M)) { return; } Polyline[] P = M.GetNakedEdges(); List <wShape> Shape = new List <wShape>(); foreach (Polyline Pline in P) { List <wPoint> Pts = new List <wPoint>(); for (int i = 0; i < Pline.Count; i++) { Pts.Add(new wPoint(Pline[i].X, Pline[i].Y, Pline[i].Z)); } wCurve Crv = new wPolyline(Pts, true); Shape.Add(new wShape(Crv)); } wShapeCollection Shapes = new wShapeCollection(Shape); BoundingBox B = M.GetBoundingBox(true); wPoint O = new wPoint(B.Center.X, B.Center.Y, B.Center.Z); wPlane Pln = new wPlane().XYPlane(); Pln.Origin = O; Shapes.Boundary = new wRectangle(Pln, B.Diagonal.X, B.Diagonal.Y); Shapes.Type = "PolylineGroup"; Shapes.Graphics = new wGraphic().BlackFill(); wObject WindObject = new wObject(Shapes, "Hoopoe", Shapes.Type); DA.SetData(0, WindObject); }
private List <DataPt> ObjectListToDataPointList(List <object> objects) { List <DataPt> DataPoints = new List <DataPt>(); double[] TempNumberSet = new double[objects.Count]; NumericSum = 0; for (int i = 0; i < objects.Count; i++) { wObject W = (wObject)objects[i]; DataPt Pt = (DataPt)W.Element; DataPoints.Add((DataPt)W.Element); TempNumberSet[i] = Pt.Number; NumericSum += Pt.Number; } Array.Sort(TempNumberSet); NumericBounds = new wDomain(TempNumberSet[0], TempNumberSet[TempNumberSet.Count() - 1]); return(DataPoints); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables List <IGH_Goo> X = new List <IGH_Goo>(); // Access the input parameters if (!DA.GetDataList(0, X)) { return; } List <mLayer> Layers = new List <mLayer>(); foreach (IGH_Goo InputObject in X) { wObject Z = new wObject(); if (InputObject != null) { InputObject.CastTo(out Z); } mLayer LayerObject = new mLayer((mLayer)Z.Element); Layers.Add(LayerObject); } Bitmap C = null; mComposition CompositionObject = new mComposition(Layers); CompositionObject.BuildComposition(); C = CompositionObject.CompositionBitmap; //wObject W = new wObject(CompositionObject, "Macaw", CompositionObject.Type); DA.SetData(0, C); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo Z = null; bool H = false; bool V = false; // Access the input parameters if (!DA.GetData(0, ref Z)) { return; } if (!DA.GetData(1, ref H)) { return; } if (!DA.GetData(2, ref V)) { return; } Bitmap A = new Bitmap(10, 10); if (Z != null) { Z.CastTo(out A); } mFilter Filter = new mFilter(); Filter = new mMirror(H, V); Bitmap B = new mApply(A, Filter).ModifiedBitmap; wObject W = new wObject(Filter, "Macaw", Filter.Type); DA.SetData(0, B); DA.SetData(1, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables List <IGH_Goo> X = new List <IGH_Goo>(); // Access the input parameters if (!DA.GetDataList(0, X)) { return; } mFilters F = new mFilters(); mSequence S = new mSequence(); S.ClearSequence(); List <string> types = new List <string>(); for (int i = 0; i < X.Count; i++) { wObject Y = new wObject(); X[i].CastTo(out Y); if (Y.SubType == "Filters") { S.AddFilter((mFilters)Y.Element); } else if (Y.SubType == "Filter") { S.AddFilter((mFilter)Y.Element); } } F = S; wObject W = new wObject(F, "Macaw", F.Type); DA.SetData(0, W); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { // Declare variables IGH_Goo X = null; int M = 0; int T = 100; List <IGH_Goo> F = new List <IGH_Goo>(); // Access the input parameters if (!DA.GetData(0, ref X)) { return; } if (!DA.GetData(1, ref M)) { return; } if (!DA.GetData(2, ref T)) { return; } Bitmap A = new Bitmap(10, 10); if (X != null) { X.CastTo(out A); } Bitmap B = (Bitmap)A.Clone(); mLayer LayerObject = new mLayerImage(B, M, (byte)T); wObject W = new wObject(LayerObject, "Macaw", LayerObject.Type); DA.SetData(0, W); }