///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (renWin != null) { renWin.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (iren != null) { iren.Dispose(); } if (camera != null) { camera.Dispose(); } if (light != null) { light.Dispose(); } if (textProp != null) { textProp.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (camera != null) { camera.Dispose(); } if (light != null) { light.Dispose(); } if (math != null) { math.Dispose(); } if (textProp != null) { textProp.Dispose(); } for (int i = 0; i < 200; i++) { /*if (pl3d[i] != null) * { * pl3d[i].Dispose(); * } * if (lane[i] != null) * { * lane[i].Dispose(); * }*/ if (mapper[i] != null) { mapper[i].Dispose(); } if (actor[i] != null) { actor[i].Dispose(); } if (ren[i] != null) { ren[i].Dispose(); } if (textMapper[i] != null) { textMapper[i].Dispose(); } if (text[i] != null) { text[i].Dispose(); } } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (v16 != null) { v16.Dispose(); } if (iso != null) { iso.Dispose(); } if (isoMapper != null) { isoMapper.Dispose(); } if (isoActor != null) { isoActor.Dispose(); } if (mask != null) { mask.Dispose(); } if (visPts != null) { visPts.Dispose(); } if (ldm != null) { ldm.Dispose(); } if (tprop != null) { tprop.Dispose(); } if (contourLabels != null) { contourLabels.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (fohe != null) { fohe.Dispose(); } if (normals != null) { normals.Dispose(); } if (foheMapper != null) { foheMapper.Dispose(); } if (foheActor != null) { foheActor.Dispose(); } if (outline != null) { outline.Dispose(); } if (mapOutline != null) { mapOutline.Dispose(); } if (outlineActor != null) { outlineActor.Dispose(); } if (camera != null) { camera.Dispose(); } if (light != null) { light.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (ren2 != null) { ren2.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (tprop != null) { tprop.Dispose(); } if (axes != null) { axes.Dispose(); } if (axes2 != null) { axes2.Dispose(); } }